osu/osu.Game/Screens
Dean Herbert 560cf21b12 Add lenience to comparison
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
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Backgrounds Use Bindable{Float,Double}s everywhere 2020-02-01 22:50:29 +01:00
Charts
Edit Update with framework-side bindable list changes 2020-02-17 15:06:14 +09:00
Menu Merge pull request #7841 from peppy/update-inspectcode 2020-02-16 00:53:04 +09:00
Multi Combine all loading animation implementations 2020-02-21 15:32:46 +09:00
Play Add lenience to comparison 2020-02-23 05:29:17 +09:00
Ranking Use SortedStatistics where needed 2020-02-07 21:12:21 +01:00
Select Combine all loading animation implementations 2020-02-21 15:32:46 +09:00
BackgroundScreen.cs
BackgroundScreenStack.cs
IOsuScreen.cs
Loader.cs
OsuScreen.cs
OsuScreenDependencies.cs
OsuScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00
ScreenWhiteBox.cs
StartupScreen.cs