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# Conflicts: # osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs # osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
24 lines
826 B
C#
24 lines
826 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
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{
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public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
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{
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private readonly SpinnerPiece piece;
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public SpinnerSelectionBlueprint(DrawableSpinner spinner)
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: base(spinner)
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{
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InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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