mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
141 lines
4.8 KiB
C#
141 lines
4.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
|
using osu.Game.Rulesets.Taiko.Judgements;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
using osu.Game.Rulesets.Taiko.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
using OpenTK;
|
|
using osu.Game.Rulesets.Beatmaps;
|
|
using System.Linq;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement>
|
|
{
|
|
public TaikoHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
|
: base(beatmap, isForCurrentRuleset)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
loadBarLines();
|
|
}
|
|
|
|
private void loadBarLines()
|
|
{
|
|
var taikoPlayfield = Playfield as TaikoPlayfield;
|
|
|
|
if (taikoPlayfield == null)
|
|
return;
|
|
|
|
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
|
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
|
|
|
|
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
|
|
|
|
if (timingPoints.Count == 0)
|
|
return;
|
|
|
|
int currentIndex = 0;
|
|
int currentBeat = 0;
|
|
double time = timingPoints[currentIndex].Time;
|
|
while (time <= lastHitTime)
|
|
{
|
|
int nextIndex = currentIndex + 1;
|
|
if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time)
|
|
{
|
|
currentIndex = nextIndex;
|
|
time = timingPoints[currentIndex].Time;
|
|
currentBeat = 0;
|
|
}
|
|
|
|
var currentPoint = timingPoints[currentIndex];
|
|
|
|
var barLine = new BarLine
|
|
{
|
|
StartTime = time,
|
|
};
|
|
|
|
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
|
|
|
|
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
|
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
|
|
|
double bl = currentPoint.BeatLength;
|
|
if (bl < 800)
|
|
bl *= (int)currentPoint.TimeSignature;
|
|
|
|
time += bl;
|
|
currentBeat++;
|
|
}
|
|
}
|
|
|
|
protected override Vector2 GetPlayfieldAspectAdjust()
|
|
{
|
|
const float default_relative_height = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT / 768;
|
|
const float default_aspect = 16f / 9f;
|
|
|
|
float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;
|
|
|
|
return new Vector2(1, default_relative_height * aspectAdjust);
|
|
}
|
|
|
|
|
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
|
|
|
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
|
|
|
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft
|
|
};
|
|
|
|
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h)
|
|
{
|
|
var centreHit = h as CentreHit;
|
|
if (centreHit != null)
|
|
{
|
|
if (h.IsStrong)
|
|
return new DrawableCentreHitStrong(centreHit);
|
|
return new DrawableCentreHit(centreHit);
|
|
}
|
|
|
|
var rimHit = h as RimHit;
|
|
if (rimHit != null)
|
|
{
|
|
if (h.IsStrong)
|
|
return new DrawableRimHitStrong(rimHit);
|
|
return new DrawableRimHit(rimHit);
|
|
}
|
|
|
|
var drumRoll = h as DrumRoll;
|
|
if (drumRoll != null)
|
|
{
|
|
return new DrawableDrumRoll(drumRoll);
|
|
}
|
|
|
|
var swell = h as Swell;
|
|
if (swell != null)
|
|
return new DrawableSwell(swell);
|
|
|
|
return null;
|
|
}
|
|
|
|
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
|
}
|
|
}
|