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In osu!stable, only the hitobjects which ended at the distance object's EndTime would be considered for further pattern generation. Previously this generator was group _all_ objects including those that don't end at the object's EndTime, resulting in incorrect hitobject count for further pattern generation. |
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.. | ||
Patterns | ||
ManiaBeatmap.cs | ||
ManiaBeatmapConverter.cs | ||
StageDefinition.cs |