mirror of https://github.com/ppy/osu
56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.ComponentModel;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Storyboards;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
[Description("Player instantiated with an autoplay mod.")]
|
|
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
|
|
{
|
|
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
|
|
|
|
protected override Player CreatePlayer(Ruleset ruleset)
|
|
{
|
|
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
|
return new ScoreAccessiblePlayer();
|
|
}
|
|
|
|
protected override void AddCheckSteps()
|
|
{
|
|
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
|
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
|
AddStep("rewind", () => track.Seek(-10000));
|
|
AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
|
}
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
|
{
|
|
var working = base.CreateWorkingBeatmap(beatmap, storyboard);
|
|
|
|
track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
|
|
|
|
return working;
|
|
}
|
|
|
|
private class ScoreAccessiblePlayer : TestPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
|
|
|
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
|
|
|
public ScoreAccessiblePlayer()
|
|
: base(false, false)
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|