mirror of https://github.com/ppy/osu
61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Testing;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections.Input;
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namespace osu.Game.Tests.Visual.Settings
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{
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public partial class TestSceneKeyBindingRow : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[Test]
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public void TestChangesAfterConstruction()
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{
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KeyBindingRow row = null!;
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AddStep("create row", () => Child = new Container
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{
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Width = 500,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = row = new KeyBindingRow(GlobalAction.Back)
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{
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Defaults = new[]
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{
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new KeyCombination(InputKey.Escape),
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new KeyCombination(InputKey.ExtraMouseButton1)
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}
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}
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});
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AddStep("change key bindings", () =>
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{
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row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.Escape)));
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row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.ExtraMouseButton1)));
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});
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AddUntilStep("revert to default button not shown", () => row.ChildrenOfType<RevertToDefaultButton<bool>>().Single().Alpha, () => Is.Zero);
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AddStep("change key bindings", () =>
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{
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row.KeyBindings.Clear();
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row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.X)));
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row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.Z)));
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row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.I)));
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});
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AddUntilStep("revert to default button not shown", () => row.ChildrenOfType<RevertToDefaultButton<bool>>().Single().Alpha, () => Is.Not.Zero);
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}
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}
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}
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