osu/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingRow.cs

61 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections.Input;
namespace osu.Game.Tests.Visual.Settings
{
public partial class TestSceneKeyBindingRow : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Test]
public void TestChangesAfterConstruction()
{
KeyBindingRow row = null!;
AddStep("create row", () => Child = new Container
{
Width = 500,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = row = new KeyBindingRow(GlobalAction.Back)
{
Defaults = new[]
{
new KeyCombination(InputKey.Escape),
new KeyCombination(InputKey.ExtraMouseButton1)
}
}
});
AddStep("change key bindings", () =>
{
row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.Escape)));
row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.ExtraMouseButton1)));
});
AddUntilStep("revert to default button not shown", () => row.ChildrenOfType<RevertToDefaultButton<bool>>().Single().Alpha, () => Is.Zero);
AddStep("change key bindings", () =>
{
row.KeyBindings.Clear();
row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.X)));
row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.Z)));
row.KeyBindings.Add(new RealmKeyBinding(GlobalAction.Back, new KeyCombination(InputKey.I)));
});
AddUntilStep("revert to default button not shown", () => row.ChildrenOfType<RevertToDefaultButton<bool>>().Single().Alpha, () => Is.Not.Zero);
}
}
}