osu/osu.Game.Tests/Visual/Editing/TestSceneTimelineTickDispla...

36 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editing
{
[TestFixture]
public partial class TestSceneTimelineTickDisplay : TimelineTestScene
{
public override Drawable CreateTestComponent() => Empty(); // tick display is implicitly inside the timeline.
[Cached]
private readonly OverlayColourProvider overlayColour = new OverlayColourProvider(OverlayColourScheme.Green);
[BackgroundDependencyLoader]
private void load()
{
BeatDivisor.Value = 4;
Add(new BeatDivisorControl
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(30),
Size = new Vector2(90)
});
}
}
}