mirror of https://github.com/ppy/osu
152 lines
4.4 KiB
C#
152 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Components
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{
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[HeadlessTest]
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public partial class TestScenePollingComponent : OsuTestScene
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{
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private Container pollBox;
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private TestPoller poller;
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private const float safety_adjust = 1f;
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private int count;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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count = 0;
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Children = new Drawable[]
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{
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pollBox = new Container
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.4f),
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Colour = Color4.LimeGreen,
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RelativeSizeAxes = Axes.Both,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Poll!",
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}
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}
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}
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};
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});
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[Test]
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[Ignore("polling is threaded, and it's very hard to hook into it correctly")]
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public void TestInstantPolling()
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{
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createPoller(true);
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AddStep("set poll interval to 1", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust);
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checkCount(1);
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checkCount(2);
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checkCount(3);
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AddStep("set poll interval to 5", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust * 5);
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checkCount(4);
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checkCount(4);
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checkCount(4);
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skip();
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checkCount(5);
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checkCount(5);
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AddStep("set poll interval to 1", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust);
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checkCount(6);
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checkCount(7);
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}
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[Test]
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[Ignore("i have no idea how to fix the timing of this one")]
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public void TestSlowPolling()
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{
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createPoller(false);
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AddStep("set poll interval to 1", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust * 5);
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checkCount(0);
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skip();
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checkCount(0);
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skip();
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skip();
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checkCount(0);
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skip();
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skip();
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checkCount(0);
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}
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private void skip() => AddStep("skip", () =>
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{
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// could be 4 or 5 at this point due to timing discrepancies (safety_adjust @ 0.2 * 5 ~= 1)
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// easiest to just ignore the value at this point and move on.
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});
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private void checkCount(int checkValue)
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{
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AddAssert($"count is {checkValue}", () =>
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{
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Logger.Log($"value is {count}");
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return count == checkValue;
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});
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}
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private void createPoller(bool instant) => AddStep("create poller", () =>
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{
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poller?.Expire();
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Add(poller = instant ? new TestPoller() : new TestSlowPoller());
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poller.OnPoll += () =>
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{
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pollBox.FadeOutFromOne(500);
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count++;
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};
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});
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protected override double TimePerAction => 500;
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public partial class TestPoller : PollingComponent
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{
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public event Action OnPoll;
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protected override Task Poll()
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{
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Schedule(() => OnPoll?.Invoke());
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return base.Poll();
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}
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}
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public partial class TestSlowPoller : TestPoller
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{
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protected override Task Poll() => Task.Delay((int)(TimeBetweenPolls.Value / 2f / Clock.Rate)).ContinueWith(_ => base.Poll());
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}
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}
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}
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