osu/osu.Game.Tests/Visual/Components/TestScenePollingComponent.cs

152 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Online;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Components
{
[HeadlessTest]
public partial class TestScenePollingComponent : OsuTestScene
{
private Container pollBox;
private TestPoller poller;
private const float safety_adjust = 1f;
private int count;
[SetUp]
public void SetUp() => Schedule(() =>
{
count = 0;
Children = new Drawable[]
{
pollBox = new Container
{
Alpha = 0,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.4f),
Colour = Color4.LimeGreen,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Poll!",
}
}
}
};
});
[Test]
[Ignore("polling is threaded, and it's very hard to hook into it correctly")]
public void TestInstantPolling()
{
createPoller(true);
AddStep("set poll interval to 1", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust);
checkCount(1);
checkCount(2);
checkCount(3);
AddStep("set poll interval to 5", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust * 5);
checkCount(4);
checkCount(4);
checkCount(4);
skip();
checkCount(5);
checkCount(5);
AddStep("set poll interval to 1", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust);
checkCount(6);
checkCount(7);
}
[Test]
[Ignore("i have no idea how to fix the timing of this one")]
public void TestSlowPolling()
{
createPoller(false);
AddStep("set poll interval to 1", () => poller.TimeBetweenPolls.Value = TimePerAction * safety_adjust * 5);
checkCount(0);
skip();
checkCount(0);
skip();
skip();
checkCount(0);
skip();
skip();
checkCount(0);
}
private void skip() => AddStep("skip", () =>
{
// could be 4 or 5 at this point due to timing discrepancies (safety_adjust @ 0.2 * 5 ~= 1)
// easiest to just ignore the value at this point and move on.
});
private void checkCount(int checkValue)
{
AddAssert($"count is {checkValue}", () =>
{
Logger.Log($"value is {count}");
return count == checkValue;
});
}
private void createPoller(bool instant) => AddStep("create poller", () =>
{
poller?.Expire();
Add(poller = instant ? new TestPoller() : new TestSlowPoller());
poller.OnPoll += () =>
{
pollBox.FadeOutFromOne(500);
count++;
};
});
protected override double TimePerAction => 500;
public partial class TestPoller : PollingComponent
{
public event Action OnPoll;
protected override Task Poll()
{
Schedule(() => OnPoll?.Invoke());
return base.Poll();
}
}
public partial class TestSlowPoller : TestPoller
{
protected override Task Poll() => Task.Delay((int)(TimeBetweenPolls.Value / 2f / Clock.Rate)).ContinueWith(_ => base.Poll());
}
}
}