osu/osu.Game/Rulesets
Dean Herbert 555ce7684b Adjust GameplaySampleTriggerSource to only switch samples when close enough to the next hit object
Closes #23963.

To simplify things, I've removed the optimisation of using
`AliveObject`s because it would break the way this whole lookup works.
2023-06-20 20:06:07 +09:00
..
Configuration Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Difficulty Fix legacy diffcalc creating all mods unnecessarily 2023-06-02 17:37:43 +09:00
Edit Fix weird right-toolbox distance snapping display in osu!catch editor 2023-06-09 14:36:17 +09:00
Filter
Judgements Fix TestSceneScoring and incorrect combo calculations 2023-05-19 14:09:19 +09:00
Mods Merge branch 'master' into snap-colour-mod 2023-06-19 20:01:36 +09:00
Objects Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Replays
Scoring Run updateScore on Reset for good measure 2023-06-14 01:54:57 +09:00
Timing
UI Adjust GameplaySampleTriggerSource to only switch samples when close enough to the next hit object 2023-06-20 20:06:07 +09:00
AssemblyRulesetStore.cs
ILegacyRuleset.cs
IRulesetConfigCache.cs
IRulesetInfo.cs
IRulesetStore.cs
RealmRulesetStore.cs
Ruleset.cs Return StatisticItems rather than StatisticRows from ruleset 2023-06-01 14:35:15 +09:00
RulesetConfigCache.cs
RulesetInfo.cs Remove usages of [ExcludeFromDynamicCompile] 2023-05-08 18:12:56 +09:00
RulesetLoadException.cs
RulesetSelector.cs
RulesetStore.cs