mirror of
https://github.com/ppy/osu
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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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{
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class TestCaseReplay : TestCasePlayer
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{
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private WorkingBeatmap beatmap;
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private InputHandler replay;
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private Func<Stream> getReplayStream;
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private ScoreDatabase scoreDatabase;
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public override string Description => @"Testing replay playback.";
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[BackgroundDependencyLoader]
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private void load(Storage storage)
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{
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scoreDatabase = new ScoreDatabase(storage);
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}
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protected override Player CreatePlayer(WorkingBeatmap beatmap)
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{
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var player = base.CreatePlayer(beatmap);
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player.ReplayInputHandler = Ruleset.GetRuleset(beatmap.PlayMode).CreateAutoplayReplay(beatmap.Beatmap)?.Replay?.GetInputHandler();
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return player;
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}
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}
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}
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