.. |
IApplicableAfterBeatmapConversion.cs
|
Implement mania invert mod
|
2020-08-18 01:40:55 +09:00 |
IApplicableFailOverride.cs
|
Fix mod failure checks executing actual game logic
|
2020-05-12 20:08:35 +09:00 |
IApplicableMod.cs
|
|
|
IApplicableToAudio.cs
|
Add missing license header and remove unused usings
|
2020-06-17 15:30:23 +01:00 |
IApplicableToBeatmap.cs
|
Remove generics from IApplicableToBeatmap
|
2019-08-01 12:39:32 +09:00 |
IApplicableToBeatmapConverter.cs
|
|
|
IApplicableToDifficulty.cs
|
Fix missing comments
|
2019-12-26 19:33:59 +09:00 |
IApplicableToDrawableHitObject.cs
|
|
|
IApplicableToDrawableRuleset.cs
|
|
|
IApplicableToHealthProcessor.cs
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |
IApplicableToHitObject.cs
|
|
|
IApplicableToHUD.cs
|
|
|
IApplicableToPlayer.cs
|
change name of interface and expose method instead of seperate values
|
2019-11-25 07:24:29 +00:00 |
IApplicableToSample.cs
|
Make DrawableStoryboardSample a SkinnableSound
|
2020-09-29 14:25:39 +09:00 |
IApplicableToScoreProcessor.cs
|
|
|
IApplicableToTrack.cs
|
Remove generics from IApplicableToTrack
|
2020-08-06 18:25:34 +09:00 |
IMod.cs
|
|
|
IReadFromConfig.cs
|
|
|
IUpdatableByPlayfield.cs
|
|
|
Mod.cs
|
Rename param to match method body
|
2021-01-10 15:35:53 +01:00 |
ModAutoplay.cs
|
Fix mod failure checks executing actual game logic
|
2020-05-12 20:08:35 +09:00 |
ModBlockFail.cs
|
Fix mod failure checks executing actual game logic
|
2020-05-12 20:08:35 +09:00 |
ModCinema.cs
|
Ensure that all changes to screen backgrounds are on the correct thread
|
2021-01-05 15:22:50 +09:00 |
ModDaycore.cs
|
Use adjustable ITrack
|
2020-08-12 01:41:21 +09:00 |
ModDifficultyAdjust.cs
|
Transfer flags indicating if settings were changed
|
2021-01-06 22:46:46 +01:00 |
ModDoubleTime.cs
|
move SettingDescription override to ModRateAdjust
|
2020-03-22 22:57:46 -04:00 |
ModEasy.cs
|
Fix checks
|
2020-11-16 18:17:50 +08:00 |
ModEasyWithExtraLives.cs
|
Reduce duplication by extracting ModEasyWithExtraLives
|
2020-11-16 19:54:00 +01:00 |
ModFlashlight.cs
|
Fix breaks being culled too early
|
2020-10-09 21:04:56 +09:00 |
ModHalfTime.cs
|
move SettingDescription override to ModRateAdjust
|
2020-03-22 22:57:46 -04:00 |
ModHardRock.cs
|
add SV multipliers to taiko difficulty mods
|
2020-12-29 20:22:56 +06:00 |
ModHidden.cs
|
Add removal dates
|
2020-11-05 17:04:11 +09:00 |
ModNightcore.cs
|
Add abstract non-generic ModNightcore to pattern-match over
|
2020-11-15 15:32:02 +01:00 |
ModNoFail.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModNoMod.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModPerfect.cs
|
Update PF/SD with new hit results
|
2020-09-29 16:33:38 +09:00 |
ModRandom.cs
|
Implement random mod for taiko
|
2020-03-23 12:09:30 +09:00 |
ModRateAdjust.cs
|
Make DrawableStoryboardSample a SkinnableSound
|
2020-09-29 14:25:39 +09:00 |
ModRelax.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModSuddenDeath.cs
|
Update PF/SD with new hit results
|
2020-09-29 16:33:38 +09:00 |
ModTimeRamp.cs
|
Fix speed change calculation in time ramp mods
|
2021-01-31 20:34:56 +01:00 |
ModType.cs
|
|
|
ModWindDown.cs
|
Use consistent setting casing
|
2020-06-13 16:30:21 +01:00 |
ModWindUp.cs
|
Use consistent setting casing
|
2020-06-13 16:30:21 +01:00 |
ModWithVisibilityAdjustment.cs
|
Fix a few xmldoc typos
|
2020-11-05 17:38:02 +09:00 |
MultiMod.cs
|
Fix MultiMod throwing exceptions when creating copies
|
2020-10-14 18:12:19 +09:00 |