mirror of https://github.com/ppy/osu
248 lines
7.9 KiB
C#
248 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using Microsoft.EntityFrameworkCore.Internal;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Users;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
namespace osu.Game.Screens
|
|
{
|
|
public abstract class OsuScreen : Screen, IOsuScreen, IHasDescription
|
|
{
|
|
/// <summary>
|
|
/// The amount of negative padding that should be applied to game background content which touches both the left and right sides of the screen.
|
|
/// This allows for the game content to be pushed byt he options/notification overlays without causing black areas to appear.
|
|
/// </summary>
|
|
public const float HORIZONTAL_OVERFLOW_PADDING = 50;
|
|
|
|
/// <summary>
|
|
/// A user-facing title for this screen.
|
|
/// </summary>
|
|
public virtual string Title => GetType().ShortDisplayName();
|
|
|
|
public string Description => Title;
|
|
|
|
public virtual bool AllowBackButton => true;
|
|
|
|
public virtual bool AllowExternalScreenChange => false;
|
|
|
|
/// <summary>
|
|
/// Whether all overlays should be hidden when this screen is entered or resumed.
|
|
/// </summary>
|
|
public virtual bool HideOverlaysOnEnter => false;
|
|
|
|
/// <summary>
|
|
/// Whether overlays should be able to be opened once this screen is entered or resumed.
|
|
/// </summary>
|
|
public virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
|
|
|
|
public virtual bool CursorVisible => true;
|
|
|
|
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
|
|
|
/// <summary>
|
|
/// The <see cref="UserActivity"/> to set the user's activity automatically to when this screen is entered
|
|
/// <para>This <see cref="Activity"/> will be automatically set to <see cref="InitialActivity"/> for this screen on entering unless
|
|
/// <see cref="Activity"/> is manually set before.</para>
|
|
/// </summary>
|
|
protected virtual UserActivity InitialActivity => null;
|
|
|
|
private UserActivity activity;
|
|
|
|
/// <summary>
|
|
/// The current <see cref="UserActivity"/> for this screen.
|
|
/// </summary>
|
|
protected UserActivity Activity
|
|
{
|
|
get => activity;
|
|
set
|
|
{
|
|
if (value == activity) return;
|
|
|
|
activity = value;
|
|
updateActivity();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether to disallow changes to game-wise Beatmap/Ruleset bindables for this screen (and all children).
|
|
/// </summary>
|
|
public virtual bool DisallowExternalBeatmapRulesetChanges => false;
|
|
|
|
private SampleChannel sampleExit;
|
|
|
|
protected virtual bool PlayResumeSound => true;
|
|
|
|
public virtual float BackgroundParallaxAmount => 1;
|
|
|
|
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
|
|
|
public Bindable<RulesetInfo> Ruleset { get; private set; }
|
|
|
|
public virtual bool AllowRateAdjustments => true;
|
|
|
|
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
var screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, parent);
|
|
|
|
Beatmap = screenDependencies.Beatmap;
|
|
Ruleset = screenDependencies.Ruleset;
|
|
Mods = screenDependencies.Mods;
|
|
|
|
return base.CreateChildDependencies(screenDependencies);
|
|
}
|
|
|
|
protected BackgroundScreen Background => backgroundStack?.CurrentScreen as BackgroundScreen;
|
|
|
|
private BackgroundScreen localBackground;
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private BackgroundScreenStack backgroundStack { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private OsuLogo logo { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
protected OsuScreen()
|
|
{
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(OsuGame osu, AudioManager audio)
|
|
{
|
|
sampleExit = audio.Samples.Get(@"UI/screen-back");
|
|
}
|
|
|
|
public override void OnResuming(IScreen last)
|
|
{
|
|
if (PlayResumeSound)
|
|
sampleExit?.Play();
|
|
applyArrivingDefaults(true);
|
|
|
|
updateActivity();
|
|
|
|
base.OnResuming(last);
|
|
}
|
|
|
|
public override void OnSuspending(IScreen next)
|
|
{
|
|
base.OnSuspending(next);
|
|
|
|
onSuspendingLogo();
|
|
}
|
|
|
|
public override void OnEntering(IScreen last)
|
|
{
|
|
applyArrivingDefaults(false);
|
|
|
|
backgroundStack?.Push(localBackground = CreateBackground());
|
|
|
|
if (activity == null)
|
|
Activity = InitialActivity;
|
|
|
|
base.OnEntering(last);
|
|
}
|
|
|
|
public override bool OnExiting(IScreen next)
|
|
{
|
|
if (ValidForResume && logo != null)
|
|
onExitingLogo();
|
|
|
|
if (base.OnExiting(next))
|
|
return true;
|
|
|
|
if (localBackground != null && backgroundStack?.CurrentScreen == localBackground)
|
|
backgroundStack?.Exit();
|
|
|
|
return false;
|
|
}
|
|
|
|
private void updateActivity()
|
|
{
|
|
if (api != null)
|
|
api.Activity.Value = activity;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fired when this screen was entered or resumed and the logo state is required to be adjusted.
|
|
/// </summary>
|
|
protected virtual void LogoArriving(OsuLogo logo, bool resuming)
|
|
{
|
|
ApplyLogoArrivingDefaults(logo);
|
|
}
|
|
|
|
private void applyArrivingDefaults(bool isResuming)
|
|
{
|
|
logo?.AppendAnimatingAction(() =>
|
|
{
|
|
if (this.IsCurrentScreen()) LogoArriving(logo, isResuming);
|
|
}, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies default animations to an arriving logo.
|
|
/// Todo: This should not exist.
|
|
/// </summary>
|
|
/// <param name="logo">The logo to apply animations to.</param>
|
|
public static void ApplyLogoArrivingDefaults(OsuLogo logo)
|
|
{
|
|
logo.Action = null;
|
|
logo.FadeOut(300, Easing.OutQuint);
|
|
logo.Anchor = Anchor.TopLeft;
|
|
logo.Origin = Anchor.Centre;
|
|
logo.RelativePositionAxes = Axes.Both;
|
|
logo.BeatMatching = true;
|
|
logo.Triangles = true;
|
|
logo.Ripple = true;
|
|
}
|
|
|
|
private void onExitingLogo()
|
|
{
|
|
logo?.AppendAnimatingAction(() => LogoExiting(logo), false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fired when this screen was exited to add any outwards transition to the logo.
|
|
/// </summary>
|
|
protected virtual void LogoExiting(OsuLogo logo)
|
|
{
|
|
}
|
|
|
|
private void onSuspendingLogo()
|
|
{
|
|
logo?.AppendAnimatingAction(() => LogoSuspending(logo), false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fired when this screen was suspended to add any outwards transition to the logo.
|
|
/// </summary>
|
|
protected virtual void LogoSuspending(OsuLogo logo)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Override to create a BackgroundMode for the current screen.
|
|
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
|
/// </summary>
|
|
protected virtual BackgroundScreen CreateBackground() => null;
|
|
}
|
|
}
|