mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
9532146978
The +2 for the top isn't really needed for the original purpose as content fades out now, but visually, having the header and content spacing looks more correct.
212 lines
7.7 KiB
C#
212 lines
7.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Mods
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{
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public partial class ModCustomisationPanel : OverlayContainer, IKeyBindingHandler<GlobalAction>
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{
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private const float header_height = 42f;
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private const float content_vertical_padding = 20f;
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private const float content_border_thickness = 2f;
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private Container content = null!;
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private OsuScrollContainer scrollContainer = null!;
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private FillFlowContainer sectionsFlow = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public readonly BindableBool Enabled = new BindableBool();
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public readonly BindableBool Expanded = new BindableBool();
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public Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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// Handle{Non}PositionalInput controls whether the panel should act as a blocking layer on the screen. only block when the panel is expanded.
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// These properties are used because they correctly handle blocking/unblocking hover when mouse is pointing at a drawable outside
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// (returning Expanded.Value to OnHover or overriding Block{Non}PositionalInput doesn't work).
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public override bool HandlePositionalInput => Expanded.Value;
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public override bool HandleNonPositionalInput => Expanded.Value;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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new ModCustomisationHeader
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{
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Depth = float.MinValue,
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RelativeSizeAxes = Axes.X,
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Height = header_height,
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Enabled = { BindTarget = Enabled },
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Expanded = { BindTarget = Expanded },
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},
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content = new FocusGrabbingContainer
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{
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RelativeSizeAxes = Axes.X,
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BorderColour = colourProvider.Dark3,
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BorderThickness = content_border_thickness,
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CornerRadius = 10f,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 5f),
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Radius = 20f,
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Roundness = 5f,
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Colour = Color4.Black.Opacity(0.25f),
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},
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Expanded = { BindTarget = Expanded },
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Dark4,
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},
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scrollContainer = new OsuScrollContainer(Direction.Vertical)
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{
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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{
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Top = header_height + content_border_thickness,
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Bottom = content_border_thickness
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},
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Child = sectionsFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 40f),
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Margin = new MarginPadding
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{
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Top = content_vertical_padding,
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Bottom = 5f + content_vertical_padding
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},
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Enabled.BindValueChanged(e =>
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{
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this.FadeColour(OsuColour.Gray(e.NewValue ? 1f : 0.6f), 300, Easing.OutQuint);
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}, true);
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Expanded.BindValueChanged(_ => updateDisplay(), true);
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SelectedMods.BindValueChanged(_ => updateMods(), true);
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FinishTransforms(true);
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}
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protected override void PopIn() => this.FadeIn(300, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(300, Easing.OutQuint);
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protected override bool OnClick(ClickEvent e)
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{
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Expanded.Value = false;
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return base.OnClick(e);
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}
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protected override bool OnKeyDown(KeyDownEvent e) => true;
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protected override bool OnScroll(ScrollEvent e) => true;
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.Back:
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Expanded.Value = false;
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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private void updateDisplay()
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{
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content.ClearTransforms();
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if (Expanded.Value)
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{
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content.AutoSizeDuration = 400;
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content.AutoSizeEasing = Easing.OutQuint;
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content.AutoSizeAxes = Axes.Y;
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content.FadeIn(120, Easing.OutQuint);
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}
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else
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{
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content.AutoSizeAxes = Axes.None;
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content.ResizeHeightTo(header_height, 400, Easing.OutQuint);
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content.FadeOut(400, Easing.OutSine);
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}
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}
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private void updateMods()
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{
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Expanded.Value = false;
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sectionsFlow.Clear();
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// Importantly, the selected mods bindable is already ordered by the mod select overlay (following the order of mod columns and panels).
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// Using AsOrdered produces a slightly different order (e.g. DT and NC no longer becoming adjacent),
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// which breaks user expectations when interacting with the overlay.
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foreach (var mod in SelectedMods.Value)
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{
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var settings = mod.CreateSettingsControls().ToList();
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if (settings.Count > 0)
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sectionsFlow.Add(new ModCustomisationSection(mod, settings));
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}
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}
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protected override void Update()
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{
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base.Update();
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scrollContainer.Height = Math.Min(scrollContainer.AvailableContent, DrawHeight - header_height);
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}
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private partial class FocusGrabbingContainer : InputBlockingContainer
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{
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public IBindable<bool> Expanded { get; } = new BindableBool();
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public override bool RequestsFocus => Expanded.Value;
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public override bool AcceptsFocus => Expanded.Value;
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}
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}
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}
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