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Alternate method is to expose a `SnapDistancesChanged` event in `IPositionSnapProvider` instead, but I chose this way as an analogue to `IBeatSnapProvider.BeatDivisor`, which might even make sense to be exposed as `BindableBeatDivisor` instead of caching that separately. |
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.. | ||
Audio | ||
Beatmaps | ||
Chat | ||
Collections/IO | ||
Database | ||
Editing | ||
Gameplay | ||
Input | ||
Localisation | ||
Models | ||
Mods | ||
NonVisual | ||
Online | ||
OnlinePlay | ||
Resources | ||
Rulesets | ||
Scores/IO | ||
ScrollAlgorithms | ||
Skins | ||
Testing | ||
Visual | ||
ImportTest.cs | ||
osu.Game.Tests.csproj | ||
tests.ruleset | ||
WaveformTestBeatmap.cs |