mirror of
https://github.com/ppy/osu
synced 2024-12-12 18:07:52 +00:00
184 lines
6.7 KiB
C#
184 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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namespace osu.Game.Online
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{
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public abstract class SocketClientConnector : Component
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{
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/// <summary>
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/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
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/// </summary>
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public IBindable<bool> IsConnected => isConnected;
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/// <summary>
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/// The current connection opened by this connector.
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/// </summary>
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public SocketClient? CurrentConnection { get; private set; }
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private readonly Bindable<bool> isConnected = new Bindable<bool>();
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private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
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private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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/// <summary>
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/// Constructs a new <see cref="HubClientConnector"/>.
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/// </summary>
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/// <param name="api"> An API provider used to react to connection state changes.</param>
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protected SocketClientConnector(IAPIProvider api)
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{
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apiState.BindTo(api.State);
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apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
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}
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public Task Reconnect()
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{
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Logger.Log($"{ClientName} reconnecting...", LoggingTarget.Network);
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return Task.Run(connectIfPossible);
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}
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private async Task connectIfPossible()
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{
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switch (apiState.Value)
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{
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case APIState.Failing:
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case APIState.Offline:
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await disconnect(true);
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break;
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case APIState.Online:
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await connect();
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break;
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}
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}
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private async Task connect()
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{
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cancelExistingConnect();
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if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
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throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
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try
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{
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while (apiState.Value == APIState.Online)
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{
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// ensure any previous connection was disposed.
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// this will also create a new cancellation token source.
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await disconnect(false).ConfigureAwait(false);
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// this token will be valid for the scope of this connection.
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// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
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var cancellationToken = connectCancelSource.Token;
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cancellationToken.ThrowIfCancellationRequested();
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Logger.Log($"{ClientName} connecting...", LoggingTarget.Network);
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try
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{
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// importantly, rebuild the connection each attempt to get an updated access token.
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CurrentConnection = await BuildConnectionAsync(cancellationToken).ConfigureAwait(false);
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CurrentConnection.Closed += ex => onConnectionClosed(ex, cancellationToken);
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cancellationToken.ThrowIfCancellationRequested();
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await CurrentConnection.ConnectAsync(cancellationToken).ConfigureAwait(false);
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Logger.Log($"{ClientName} connected!", LoggingTarget.Network);
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isConnected.Value = true;
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return;
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}
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catch (OperationCanceledException)
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{
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//connection process was cancelled.
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throw;
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}
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catch (Exception e)
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{
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await handleErrorAndDelay(e, cancellationToken).ConfigureAwait(false);
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}
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}
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}
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finally
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{
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connectionLock.Release();
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}
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}
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/// <summary>
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/// Handles an exception and delays an async flow.
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/// </summary>
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private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
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{
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Logger.Log($"{ClientName} connect attempt failed: {exception.Message}", LoggingTarget.Network);
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await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
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}
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protected abstract Task<SocketClient> BuildConnectionAsync(CancellationToken cancellationToken);
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private async Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)
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{
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isConnected.Value = false;
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if (ex != null)
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await handleErrorAndDelay(ex, cancellationToken).ConfigureAwait(false);
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else
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Logger.Log($"{ClientName} disconnected", LoggingTarget.Network);
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// make sure a disconnect wasn't triggered (and this is still the active connection).
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if (!cancellationToken.IsCancellationRequested)
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await Task.Run(connect, default).ConfigureAwait(false);
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}
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private async Task disconnect(bool takeLock)
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{
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cancelExistingConnect();
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if (takeLock)
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{
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if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
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throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
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}
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try
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{
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if (CurrentConnection != null)
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await CurrentConnection.DisposeAsync().ConfigureAwait(false);
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}
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finally
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{
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CurrentConnection = null;
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if (takeLock)
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connectionLock.Release();
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}
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}
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private void cancelExistingConnect()
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{
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connectCancelSource.Cancel();
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connectCancelSource = new CancellationTokenSource();
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}
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protected virtual string ClientName => GetType().ReadableName();
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public override string ToString() => $"{ClientName} ({(IsConnected.Value ? "connected" : "not connected")})";
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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apiState.UnbindAll();
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cancelExistingConnect();
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}
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}
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}
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