osu/osu.Game/Online/SocketClientConnector.cs
2022-10-28 17:53:28 +09:00

184 lines
6.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Online.API;
namespace osu.Game.Online
{
public abstract class SocketClientConnector : Component
{
/// <summary>
/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
/// </summary>
public IBindable<bool> IsConnected => isConnected;
/// <summary>
/// The current connection opened by this connector.
/// </summary>
public SocketClient? CurrentConnection { get; private set; }
private readonly Bindable<bool> isConnected = new Bindable<bool>();
private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
/// <summary>
/// Constructs a new <see cref="HubClientConnector"/>.
/// </summary>
/// <param name="api"> An API provider used to react to connection state changes.</param>
protected SocketClientConnector(IAPIProvider api)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
}
public Task Reconnect()
{
Logger.Log($"{ClientName} reconnecting...", LoggingTarget.Network);
return Task.Run(connectIfPossible);
}
private async Task connectIfPossible()
{
switch (apiState.Value)
{
case APIState.Failing:
case APIState.Offline:
await disconnect(true);
break;
case APIState.Online:
await connect();
break;
}
}
private async Task connect()
{
cancelExistingConnect();
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
try
{
while (apiState.Value == APIState.Online)
{
// ensure any previous connection was disposed.
// this will also create a new cancellation token source.
await disconnect(false).ConfigureAwait(false);
// this token will be valid for the scope of this connection.
// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
var cancellationToken = connectCancelSource.Token;
cancellationToken.ThrowIfCancellationRequested();
Logger.Log($"{ClientName} connecting...", LoggingTarget.Network);
try
{
// importantly, rebuild the connection each attempt to get an updated access token.
CurrentConnection = await BuildConnectionAsync(cancellationToken).ConfigureAwait(false);
CurrentConnection.Closed += ex => onConnectionClosed(ex, cancellationToken);
cancellationToken.ThrowIfCancellationRequested();
await CurrentConnection.ConnectAsync(cancellationToken).ConfigureAwait(false);
Logger.Log($"{ClientName} connected!", LoggingTarget.Network);
isConnected.Value = true;
return;
}
catch (OperationCanceledException)
{
//connection process was cancelled.
throw;
}
catch (Exception e)
{
await handleErrorAndDelay(e, cancellationToken).ConfigureAwait(false);
}
}
}
finally
{
connectionLock.Release();
}
}
/// <summary>
/// Handles an exception and delays an async flow.
/// </summary>
private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
{
Logger.Log($"{ClientName} connect attempt failed: {exception.Message}", LoggingTarget.Network);
await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
}
protected abstract Task<SocketClient> BuildConnectionAsync(CancellationToken cancellationToken);
private async Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)
{
isConnected.Value = false;
if (ex != null)
await handleErrorAndDelay(ex, cancellationToken).ConfigureAwait(false);
else
Logger.Log($"{ClientName} disconnected", LoggingTarget.Network);
// make sure a disconnect wasn't triggered (and this is still the active connection).
if (!cancellationToken.IsCancellationRequested)
await Task.Run(connect, default).ConfigureAwait(false);
}
private async Task disconnect(bool takeLock)
{
cancelExistingConnect();
if (takeLock)
{
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
}
try
{
if (CurrentConnection != null)
await CurrentConnection.DisposeAsync().ConfigureAwait(false);
}
finally
{
CurrentConnection = null;
if (takeLock)
connectionLock.Release();
}
}
private void cancelExistingConnect()
{
connectCancelSource.Cancel();
connectCancelSource = new CancellationTokenSource();
}
protected virtual string ClientName => GetType().ReadableName();
public override string ToString() => $"{ClientName} ({(IsConnected.Value ? "connected" : "not connected")})";
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
apiState.UnbindAll();
cancelExistingConnect();
}
}
}