mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
21ac3fd88b
The process will retry when a connection is successful, so this doesn't need to be as loud as it was. Addresses https://github.com/ppy/osu/discussions/20331.
126 lines
4.4 KiB
C#
126 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR.Client;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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namespace osu.Game.Online.Metadata
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{
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public class OnlineMetadataClient : MetadataClient
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{
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private readonly string endpoint;
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private IHubClientConnector? connector;
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private Bindable<int> lastQueueId = null!;
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private HubConnection? connection => connector?.CurrentConnection;
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public OnlineMetadataClient(EndpointConfiguration endpoints)
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{
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endpoint = endpoints.MetadataEndpointUrl;
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuConfigManager config)
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{
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// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
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// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
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connector = api.GetHubConnector(nameof(OnlineMetadataClient), endpoint);
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if (connector != null)
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{
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connector.ConfigureConnection = connection =>
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{
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// this is kind of SILLY
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// https://github.com/dotnet/aspnetcore/issues/15198
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connection.On<BeatmapUpdates>(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated);
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};
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connector.IsConnected.BindValueChanged(isConnectedChanged, true);
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}
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lastQueueId = config.GetBindable<int>(OsuSetting.LastProcessedMetadataId);
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}
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private bool catchingUp;
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private void isConnectedChanged(ValueChangedEvent<bool> connected)
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{
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if (!connected.NewValue)
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return;
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if (lastQueueId.Value >= 0)
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{
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catchingUp = true;
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Task.Run(async () =>
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{
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try
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{
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while (true)
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{
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Logger.Log($"Requesting catch-up from {lastQueueId.Value}");
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var catchUpChanges = await GetChangesSince(lastQueueId.Value);
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lastQueueId.Value = catchUpChanges.LastProcessedQueueID;
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if (catchUpChanges.BeatmapSetIDs.Length == 0)
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{
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Logger.Log($"Catch-up complete at {lastQueueId.Value}");
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break;
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}
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await ProcessChanges(catchUpChanges.BeatmapSetIDs);
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}
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}
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catch (Exception e)
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{
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Logger.Log($"Error while processing catch-up of metadata ({e.Message})");
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}
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finally
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{
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catchingUp = false;
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}
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});
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}
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}
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public override async Task BeatmapSetsUpdated(BeatmapUpdates updates)
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{
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Logger.Log($"Received beatmap updates {updates.BeatmapSetIDs.Length} updates with last id {updates.LastProcessedQueueID}");
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// If we're still catching up, avoid updating the last ID as it will interfere with catch-up efforts.
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if (!catchingUp)
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lastQueueId.Value = updates.LastProcessedQueueID;
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await ProcessChanges(updates.BeatmapSetIDs);
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}
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public override Task<BeatmapUpdates> GetChangesSince(int queueId)
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{
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if (connector?.IsConnected.Value != true)
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return Task.FromCanceled<BeatmapUpdates>(default);
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Logger.Log($"Requesting any changes since last known queue id {queueId}");
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Debug.Assert(connection != null);
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return connection.InvokeAsync<BeatmapUpdates>(nameof(IMetadataServer.GetChangesSince), queueId);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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connector?.Dispose();
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}
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}
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}
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