mirror of https://github.com/ppy/osu
115 lines
3.9 KiB
C#
115 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing.Input;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneGameplayCursor : SkinnableTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OsuCursorContainer),
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typeof(CursorTrail)
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};
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[Cached]
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private GameplayBeatmap gameplayBeatmap;
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private ClickingCursorContainer lastContainer;
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[Resolved]
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private OsuConfigManager config { get; set; }
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public TestSceneGameplayCursor()
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{
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gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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[TestCase(1, 1)]
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[TestCase(5, 1)]
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[TestCase(10, 1)]
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[TestCase(1, 1.5f)]
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[TestCase(5, 1.5f)]
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[TestCase(10, 1.5f)]
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public void TestSizing(int circleSize, float userScale)
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{
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
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AddStep("load content", loadContent);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
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AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
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AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
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}
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private void loadContent()
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{
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SetContents(() => new MovingCursorInputManager
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{
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Child = lastContainer = new ClickingCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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}
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});
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}
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private class ClickingCursorContainer : OsuCursorContainer
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{
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protected override void Update()
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{
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base.Update();
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double currentTime = Time.Current;
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if (((int)(currentTime / 1000)) % 2 == 0)
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OnPressed(OsuAction.LeftButton);
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else
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OnReleased(OsuAction.LeftButton);
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}
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}
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private class MovingCursorInputManager : ManualInputManager
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{
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public MovingCursorInputManager()
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{
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UseParentInput = false;
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}
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protected override void Update()
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{
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base.Update();
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const double spin_duration = 5000;
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double currentTime = Time.Current;
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double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
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Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
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MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
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}
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}
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}
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}
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