mirror of
https://github.com/ppy/osu
synced 2025-01-05 21:59:46 +00:00
74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class Catcher : Sprite
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{
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public override bool HandleInput => true;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
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}
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private bool leftPressed;
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private bool rightPressed;
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private int currentDirection;
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return true;
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = -1;
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leftPressed = true;
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return true;
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case Key.Right:
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currentDirection = 1;
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rightPressed = true;
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = rightPressed ? 1 : 0;
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leftPressed = false;
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return true;
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case Key.Right:
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currentDirection = leftPressed ? -1 : 0;
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rightPressed = false;
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return true;
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}
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return base.OnKeyUp(state, args);
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}
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protected override void Update()
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{
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base.Update();
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if (currentDirection == 0) return;
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Scale = new Vector2(Scale.X * (Math.Sign(currentDirection) != Math.Sign(Scale.X) ? -1 : 1), Scale.Y);
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X = (float)MathHelper.Clamp(X + currentDirection * Clock.ElapsedFrameTime / 1000, 0, 1);
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}
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}
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}
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