mirror of
https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
51cae24a26
Doesn't restrict direction yet. Also improves readability of fruit catch detection.
90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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internal class CatchBeatmapProcessor : BeatmapProcessor<CatchHitObject>
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{
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public override void PostProcess(Beatmap<CatchHitObject> beatmap)
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{
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if (beatmap.ComboColors.Count == 0)
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return;
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int comboIndex = 0;
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int colourIndex = 0;
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CatchHitObject lastObj = null;
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convertHyperDash(beatmap.HitObjects);
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foreach (var obj in beatmap.HitObjects)
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{
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if (obj.NewCombo)
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{
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if (lastObj != null) lastObj.LastInCombo = true;
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comboIndex = 0;
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colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
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}
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obj.ComboIndex = comboIndex++;
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obj.ComboColour = beatmap.ComboColors[colourIndex];
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lastObj = obj;
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}
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}
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private void convertHyperDash(List<CatchHitObject> objects)
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{
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// todo: add difficulty adjust.
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const double catcher_width = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH;
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const double catcher_width_half = catcher_width / 2;
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int lastDirection = 0;
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double lastExcess = catcher_width_half;
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int objCount = objects.Count;
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for (int i = 0; i < objCount - 1; i++)
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{
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CatchHitObject currentObject = objects[i];
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// not needed?
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if (currentObject is TinyDroplet) continue;
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CatchHitObject nextObject = objects[i + 1];
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while (nextObject is TinyDroplet)
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{
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if (++i == objCount - 1) break;
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nextObject = objects[i + 1];
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}
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : catcher_width_half);
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if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
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{
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currentObject.HyperDashTarget = nextObject;
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lastExcess = catcher_width_half;
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}
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else
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{
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//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
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lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, catcher_width_half);
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}
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lastDirection = thisDirection;
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}
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}
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}
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}
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