osu/osu.Game
Dean Herbert 92306b9123 Combine localisations for abstract skinnable components into a single file
Generally we don't want localisation files with only one to two
translations. It makes it harder for translators to handle in crowdin (a
lot of file changes for small results).

So for cases like this I believe we should be grouping translations
where it makes sense.

I've left individual components in their own files as I can see
potential for more settings to be added in the future. Plus it gives a
bit of extra context.
2023-02-03 16:02:18 +09:00
..
Audio
Beatmaps Use the exact method stable uses for generating storyboard filenames 2023-01-26 15:09:36 +09:00
Collections
Configuration Merge branch 'master' into beatmapSelectionBlur 2023-01-25 16:37:19 +09:00
Database
Extensions
Graphics Merge pull request #22428 from EVAST9919/triangles-new-masking 2023-02-02 14:22:16 +09:00
Input Move replay specific key bindings to their own section 2023-02-02 15:25:52 +09:00
IO
IPC
Localisation Combine localisations for abstract skinnable components into a single file 2023-02-03 16:02:18 +09:00
Models
Online
Overlays Merge branch 'master' into locale/skin-editor-components 2023-02-03 15:24:00 +09:00
Performance
Properties
Replays
Rulesets Merge pull request #22281 from cdwcgt/editor-check-previewtime 2023-02-02 15:10:06 +09:00
Scoring
Screens Move skin component localisations to namespaces 2023-02-03 15:34:57 +09:00
Skinning Combine localisations for abstract skinnable components into a single file 2023-02-03 16:02:18 +09:00
Storyboards
Tests Output gameplay clock progress in PlayerTestScenes 2023-02-01 23:42:44 +09:00
Updater
Users
Utils
.editorconfig
BackgroundBeatmapProcessor.cs
osu!.res
osu.Game.csproj Update framework 2023-01-31 16:24:06 +09:00
OsuGame.cs Move skin editor to overlays namespace 2023-02-02 14:00:31 +09:00
OsuGameBase_Importing.cs
OsuGameBase.cs
PerformFromMenuRunner.cs