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Welcome back BeatmapManager
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Diagnostics;
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using System.Threading.Tasks;
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using osu.Framework.Platform;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.IPC
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{
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public class ScoreIPCChannel : IpcChannel<ScoreImportMessage>
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{
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private readonly ScoreStore scores;
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public ScoreIPCChannel(IIpcHost host, ScoreStore scores = null)
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: base(host)
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{
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this.scores = scores;
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MessageReceived += msg =>
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{
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Debug.Assert(scores != null);
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ImportAsync(msg.Path).ContinueWith(t =>
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{
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if (t.Exception != null) throw t.Exception;
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}, TaskContinuationOptions.OnlyOnFaulted);
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};
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}
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public async Task ImportAsync(string path)
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{
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if (scores == null)
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{
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//we want to contact a remote osu! to handle the import.
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await SendMessageAsync(new ScoreImportMessage { Path = path });
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return;
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}
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scores.ReadReplayFile(path);
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}
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}
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public class ScoreImportMessage
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{
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public string Path;
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}
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}
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