osu/osu.Game/Graphics/UserInterface/DrawableToggleMenuItem.cs

61 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class DrawableToggleMenuItem : DrawableOsuMenuItem
{
protected new ToggleMenuItem Item => (ToggleMenuItem)base.Item;
public DrawableToggleMenuItem(ToggleMenuItem item)
: base(item)
{
}
protected override TextContainer CreateTextContainer() => new ToggleTextContainer
{
State = { BindTarget = Item.State }
};
private class ToggleTextContainer : TextContainer
{
public readonly Bindable<bool> State = new Bindable<bool>();
private readonly SpriteIcon checkmark;
public ToggleTextContainer()
{
Add(checkmark = new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.Check,
Size = new Vector2(10),
Margin = new MarginPadding { Horizontal = MARGIN_HORIZONTAL },
AlwaysPresent = true,
});
}
protected override void LoadComplete()
{
base.LoadComplete();
State.BindValueChanged(state => checkmark.Alpha = state.NewValue ? 1 : 0, true);
}
protected override void Update()
{
base.Update();
// Todo: This is bad. This can maybe be done better with a refactor of DrawableOsuMenuItem.
checkmark.X = BoldText.DrawWidth + 10;
}
}
}
}