osu/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs

80 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
/// A circle explodes from the hit target to indicate a hitobject has been hit.
/// </summary>
internal class HitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
[Cached(typeof(DrawableHitObject))]
public readonly DrawableHitObject JudgedObject;
private readonly HitResult result;
private SkinnableDrawable skinnable;
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
public HitExplosion(DrawableHitObject judgedObject, HitResult result)
{
JudgedObject = judgedObject;
this.result = result;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
RelativePositionAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(JudgedObject, result));
}
private static TaikoSkinComponents getComponentName(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return TaikoSkinComponents.TaikoExplosionMiss;
case HitResult.Ok:
return TaikoSkinComponents.TaikoExplosionOk;
case HitResult.Great:
return TaikoSkinComponents.TaikoExplosionGreat;
}
throw new ArgumentOutOfRangeException(nameof(result), $"Invalid result type: {result}");
}
/// <summary>
/// Transforms this hit explosion to visualise a secondary hit.
/// </summary>
public void VisualiseSecondHit()
{
this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50);
}
}
}