osu/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs

138 lines
4.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using osu.Game.Graphics.Containers;
using osu.Framework.Input.Events;
using System.Linq;
using osu.Framework.Localisation;
namespace osu.Game.Screens.Select.Options
{
public partial class BeatmapOptionsOverlay : OsuFocusedOverlayContainer
{
private const float transition_duration = 500;
private const float x_position = 0.2f;
private const float x_movement = 0.8f;
private const float height = 100;
private readonly Box holder;
private readonly FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
public override bool BlockScreenWideMouse => false;
protected override string PopInSampleName => "SongSelect/options-pop-in";
protected override string PopOutSampleName => "SongSelect/options-pop-out";
public BeatmapOptionsOverlay()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Children = new Drawable[]
{
holder = new Box
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, 0),
Colour = Color4.Black.Opacity(0.5f),
},
buttonsContainer = new ReverseChildIDFillFlowContainer<BeatmapOptionsButton>
{
Height = height,
RelativePositionAxes = Axes.X,
AutoSizeAxes = Axes.X,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
};
}
/// <param name="firstLine">Text in the first line.</param>
/// <param name="secondLine">Text in the second line.</param>
/// <param name="colour">Colour of the button.</param>
/// <param name="icon">Icon of the button.</param>
/// <param name="action">Binding the button does.</param>
public void AddButton(LocalisableString firstLine, string secondLine, IconUsage icon, Color4 colour, Action action)
{
var button = new BeatmapOptionsButton
{
FirstLineText = firstLine,
SecondLineText = secondLine,
Icon = icon,
ButtonColour = colour,
Action = () =>
{
Hide();
action?.Invoke();
},
};
buttonsContainer.Add(button);
}
protected override void PopIn()
{
this.FadeIn(transition_duration, Easing.OutQuint);
if (buttonsContainer.Position.X == 1 || Alpha == 0)
buttonsContainer.MoveToX(x_position - x_movement);
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
this.FadeOut(transition_duration, Easing.InQuint);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
if (e.ControlPressed) return false;
if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
{
int requested = e.Key - Key.Number1;
// go reverse as buttonsContainer is a ReverseChildIDFillFlowContainer
BeatmapOptionsButton found = buttonsContainer.Children.ElementAtOrDefault((buttonsContainer.Children.Count - 1) - requested);
if (found != null)
{
found.TriggerClick();
return true;
}
}
return base.OnKeyDown(e);
}
}
}