osu/osu.Game/Screens/Menu/KiaiMenuFountains.cs

88 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Menu
{
public partial class KiaiMenuFountains : BeatSyncedContainer
{
private StarFountain leftFountain = null!;
private StarFountain rightFountain = null!;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
Children = new[]
{
leftFountain = new StarFountain
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
X = 250,
},
rightFountain = new StarFountain
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -250,
},
};
}
private bool isTriggered;
private double? lastTrigger;
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (effectPoint.KiaiMode && !isTriggered)
{
bool isNearEffectPoint = Math.Abs(BeatSyncSource.Clock.CurrentTime - effectPoint.Time) < 500;
if (isNearEffectPoint)
Shoot();
}
isTriggered = effectPoint.KiaiMode;
}
public void Shoot()
{
if (lastTrigger != null && Clock.CurrentTime - lastTrigger < 500)
return;
int direction = RNG.Next(-1, 2);
switch (direction)
{
case -1:
leftFountain.Shoot(1);
rightFountain.Shoot(-1);
break;
case 0:
leftFountain.Shoot(0);
rightFountain.Shoot(0);
break;
case 1:
leftFountain.Shoot(-1);
rightFountain.Shoot(1);
break;
}
lastTrigger = Clock.CurrentTime;
}
}
}