osu/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs

206 lines
7.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings;
using osuTK;
namespace osu.Game.Overlays.FirstRunSetup
{
[LocalisableDescription(typeof(FirstRunSetupOverlayStrings), nameof(FirstRunSetupOverlayStrings.WelcomeTitle))]
public partial class ScreenWelcome : FirstRunSetupScreen
{
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
{
Content.Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
RowDimensions = new[]
{
// Avoid height changes when changing language.
new Dimension(GridSizeMode.AutoSize, minSize: 100),
},
Content = new[]
{
new Drawable[]
{
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE))
{
Text = FirstRunSetupOverlayStrings.WelcomeDescription,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
},
}
},
new SettingsCheckbox
{
LabelText = GeneralSettingsStrings.PreferOriginalMetadataLanguage,
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
},
new LanguageSelectionFlow
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
}
};
}
private partial class LanguageSelectionFlow : FillFlowContainer
{
private Bindable<Language> language = null!;
private ScheduledDelegate? updateSelectedDelegate;
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Direction = FillDirection.Full;
Spacing = new Vector2(5);
ChildrenEnumerable = Enum.GetValues<Language>()
.Select(l => new LanguageButton(l)
{
Action = () => language.Value = l,
});
language = game.CurrentLanguage.GetBoundCopy();
language.BindValueChanged(v =>
{
// Changing language may cause a short period of blocking the UI thread while the new glyphs are loaded.
// Scheduling ensures the button animation plays smoothly after any blocking operation completes.
// Note that a delay is required (the alternative would be a double-schedule; delay feels better).
updateSelectedDelegate?.Cancel();
updateSelectedDelegate = Scheduler.AddDelayed(() => updateSelectedStates(v.NewValue), 50);
}, true);
}
private void updateSelectedStates(Language language)
{
foreach (var c in Children.OfType<LanguageButton>())
c.Selected = c.Language == language;
}
private partial class LanguageButton : OsuClickableContainer
{
public readonly Language Language;
private Box backgroundBox = null!;
private OsuSpriteText text = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
private bool selected;
public bool Selected
{
get => selected;
set
{
if (selected == value)
return;
selected = value;
if (IsLoaded)
updateState();
}
}
public LanguageButton(Language language)
{
Language = language;
Size = new Vector2(160, 50);
Masking = true;
CornerRadius = 10;
}
[BackgroundDependencyLoader]
private void load()
{
AddRange(new Drawable[]
{
backgroundBox = new Box
{
Alpha = 0,
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both,
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = colourProvider.Light1,
Text = Language.GetDescription(),
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
protected override bool OnHover(HoverEvent e)
{
if (!selected)
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
if (!selected)
updateState();
base.OnHoverLost(e);
}
private void updateState()
{
if (selected)
{
const double selected_duration = 1000;
backgroundBox.FadeTo(1, selected_duration, Easing.OutQuint);
backgroundBox.FadeColour(colourProvider.Background2, selected_duration, Easing.OutQuint);
text.FadeColour(colourProvider.Content1, selected_duration, Easing.OutQuint);
text.ScaleTo(1.2f, selected_duration, Easing.OutQuint);
}
else
{
const double duration = 500;
backgroundBox.FadeTo(IsHovered ? 1 : 0, duration, Easing.OutQuint);
backgroundBox.FadeColour(colourProvider.Background5, duration, Easing.OutQuint);
text.FadeColour(colourProvider.Light1, duration, Easing.OutQuint);
text.ScaleTo(1, duration, Easing.OutQuint);
}
}
}
}
}
}