osu/osu.Game/Online/Multiplayer/ForceGameplayStartCountdown.cs

18 lines
669 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using MessagePack;
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// A <see cref="MultiplayerCountdown"/> started by the server when clients being to load.
/// Indicates how long until gameplay will forcefully start, excluding any users which have not completed loading,
/// and forcing progression of any clients that are blocking load due to user interaction.
/// </summary>
[MessagePackObject]
public sealed class ForceGameplayStartCountdown : MultiplayerCountdown
{
}
}