osu/osu.Game.Tournament/Screens/TournamentScreen.cs

31 lines
861 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens
{
public abstract partial class TournamentScreen : CompositeDrawable
{
public const double FADE_DELAY = 200;
[Resolved]
protected LadderInfo LadderInfo { get; private set; } = null!;
protected TournamentScreen()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
FillAspectRatio = 16 / 9f;
}
public override void Hide() => this.FadeOut(FADE_DELAY);
public override void Show() => this.FadeIn(FADE_DELAY);
}
}