osu/osu.Game.Tournament.Tests/Screens/TestSceneSeedingEditorScree...

28 lines
854 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Editors;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneSeedingEditorScreen : TournamentScreenTestScene
{
[Cached]
private readonly LadderInfo ladder = new LadderInfo();
[BackgroundDependencyLoader]
private void load()
{
var match = CreateSampleMatch();
Add(new SeedingEditorScreen(match.Team1.Value.AsNonNull(), new TeamEditorScreen())
{
Width = 0.85f // create room for control panel
});
}
}
}