osu/osu.Game.Rulesets.Taiko/Mods/TaikoModSwap.cs

35 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModSwap : Mod, IApplicableToBeatmap
{
public override string Name => "Swap";
public override string Acronym => "SW";
public override LocalisableString Description => @"Dons become kats, kats become dons";
public override ModType Type => ModType.Conversion;
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray();
public void ApplyToBeatmap(IBeatmap beatmap)
{
var taikoBeatmap = (TaikoBeatmap)beatmap;
foreach (var obj in taikoBeatmap.HitObjects)
{
if (obj is Hit hit)
hit.Type = hit.Type == HitType.Centre ? HitType.Rim : HitType.Centre;
}
}
}
}