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https://github.com/ppy/osu
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While osu!catch also implements a distance snap grid, it doesn't rely on `GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the "distance spacing" multiplier yet. |
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.. | ||
Blueprints | ||
Checks | ||
BananaShowerCompositionTool.cs | ||
CatchBeatmapVerifier.cs | ||
CatchBlueprintContainer.cs | ||
CatchDistanceSnapGrid.cs | ||
CatchEditorPlayfield.cs | ||
CatchHitObjectComposer.cs | ||
CatchHitObjectUtils.cs | ||
CatchSelectionHandler.cs | ||
DrawableCatchEditorRuleset.cs | ||
FruitCompositionTool.cs | ||
JuiceStreamCompositionTool.cs | ||
PositionRange.cs |