osu/osu.Game/Rulesets/Objects/Legacy/Mania
Dean Herbert 4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
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ConvertHit.cs Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
ConvertHitObjectParser.cs Make many internal classes and methods public 2017-11-21 12:06:16 +09:00
ConvertHold.cs Add hold note conversion. 2017-05-17 13:09:07 +09:00
ConvertSlider.cs Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
ConvertSpinner.cs Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00