mirror of
https://github.com/ppy/osu
synced 2024-12-27 01:12:45 +00:00
122 lines
3.8 KiB
C#
122 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.MathUtils;
|
|
using osu.Game.Rulesets.Catch.Objects;
|
|
using osu.Game.Rulesets.Catch.UI;
|
|
using osu.Game.Rulesets.Mods;
|
|
using System;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Mods
|
|
{
|
|
public class CatchModHardRock : ModHardRock, IApplicableToHitObject
|
|
{
|
|
public override double ScoreMultiplier => 1.12;
|
|
public override bool Ranked => true;
|
|
|
|
private float? lastPosition;
|
|
private double lastStartTime;
|
|
|
|
public void ApplyToHitObject(HitObject hitObject)
|
|
{
|
|
if (hitObject is JuiceStream stream)
|
|
{
|
|
lastPosition = stream.EndX;
|
|
lastStartTime = stream.EndTime;
|
|
return;
|
|
}
|
|
|
|
if (!(hitObject is Fruit))
|
|
return;
|
|
|
|
var catchObject = (CatchHitObject)hitObject;
|
|
|
|
float position = catchObject.X;
|
|
double startTime = hitObject.StartTime;
|
|
|
|
if (lastPosition == null)
|
|
{
|
|
lastPosition = position;
|
|
lastStartTime = startTime;
|
|
|
|
return;
|
|
}
|
|
|
|
float positionDiff = position - lastPosition.Value;
|
|
double timeDiff = startTime - lastStartTime;
|
|
|
|
if (timeDiff > 1000)
|
|
{
|
|
lastPosition = position;
|
|
lastStartTime = startTime;
|
|
return;
|
|
}
|
|
|
|
if (positionDiff == 0)
|
|
{
|
|
applyRandomOffset(ref position, timeDiff / 4d);
|
|
catchObject.X = position;
|
|
return;
|
|
}
|
|
|
|
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
|
applyOffset(ref position, positionDiff);
|
|
|
|
catchObject.X = position;
|
|
|
|
lastPosition = position;
|
|
lastStartTime = startTime;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
|
|
/// </summary>
|
|
/// <param name="position">The position which the offset should be applied to.</param>
|
|
/// <param name="maxOffset">The maximum offset, cannot exceed 20px.</param>
|
|
private void applyRandomOffset(ref float position, double maxOffset)
|
|
{
|
|
bool right = RNG.NextBool();
|
|
float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
|
|
|
|
if (right)
|
|
{
|
|
// Clamp to the right bound
|
|
if (position + rand <= 1)
|
|
position += rand;
|
|
else
|
|
position -= rand;
|
|
}
|
|
else
|
|
{
|
|
// Clamp to the left bound
|
|
if (position - rand >= 0)
|
|
position -= rand;
|
|
else
|
|
position += rand;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
|
|
/// </summary>
|
|
/// <param name="position">The position which the offset should be applied to.</param>
|
|
/// <param name="amount">The amount to offset by.</param>
|
|
private void applyOffset(ref float position, float amount)
|
|
{
|
|
if (amount > 0)
|
|
{
|
|
// Clamp to the right bound
|
|
if (position + amount < 1)
|
|
position += amount;
|
|
}
|
|
else
|
|
{
|
|
// Clamp to the left bound
|
|
if (position + amount > 0)
|
|
position += amount;
|
|
}
|
|
}
|
|
}
|
|
}
|