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https://github.com/ppy/osu
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24 lines
837 B
C#
24 lines
837 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Replays;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Replays;
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namespace osu.Game.Rulesets.Taiko.Replays
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{
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internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
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{
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public TaikoFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() } };
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}
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}
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