osu/osu.Game/Database
Dean Herbert d6968ca09c Remove FullyLoaded logic
Always parse storyboards for now.

Let's not optimise this until it is necessary. It was leading to weird threading problems due to the load call in Player's async load method.
2017-07-20 11:01:50 +09:00
..
BeatmapDatabase.cs Remove FullyLoaded logic 2017-07-20 11:01:50 +09:00
BeatmapDifficulty.cs Set zero-difficulty values local to the dummy beatmap 2017-07-19 18:32:11 +09:00
BeatmapInfo.cs +BeatmapOnlineInfo, +OnlineWorkingBeatmap, minor cleanups, panel beatmap backgrounds 2017-05-19 15:43:18 -03:00
BeatmapMetadata.cs Result counts displaying 2017-06-07 11:30:52 -03:00
BeatmapMetrics.cs Add beatmap metrics lookup. 2017-04-24 19:17:11 +09:00
BeatmapOnlineInfo.cs Unused usings 2017-06-07 11:39:04 -03:00
BeatmapSetInfo.cs Merge https://github.com/ppy/osu into osu-direct-search 2017-07-11 00:26:49 -03:00
BeatmapSetOnlineInfo.cs Rename 2X resources to be defaults 2017-07-13 10:27:39 +09:00
Database.cs Fix broken test cases, remove some recursive lookup methods. 2017-05-11 19:38:28 +09:00
DatabaseWorkingBeatmap.cs Remove FullyLoaded logic 2017-07-20 11:01:50 +09:00
RankStatus.cs CI fixes 2017-05-24 03:08:48 -03:00
RulesetDatabase.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
RulesetInfo.cs Dummy beatmap has dummy ruleset 2017-07-19 15:16:48 +09:00
ScoreDatabase.cs Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00