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https://github.com/ppy/osu
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56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
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{
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public CatchHitObjectComposer(CatchRuleset ruleset)
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: base(ruleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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LayerBelowRuleset.Add(new PlayfieldBorder
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{
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RelativeSizeAxes = Axes.Both,
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PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
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});
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}
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protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
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new DrawableCatchEditorRuleset(ruleset, beatmap, mods);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new FruitCompositionTool(),
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new JuiceStreamCompositionTool(),
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new BananaShowerCompositionTool()
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};
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
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// TODO: implement position snap
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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return result;
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
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}
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}
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