mirror of https://github.com/ppy/osu
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Replays.Legacy;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Replays.Types;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Replays
|
|
{
|
|
public class OsuReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
|
{
|
|
public Vector2 Position;
|
|
public List<OsuAction> Actions = new List<OsuAction>();
|
|
|
|
public OsuReplayFrame()
|
|
{
|
|
}
|
|
|
|
public OsuReplayFrame(double time, Vector2 position, params OsuAction[] actions)
|
|
: base(time)
|
|
{
|
|
Position = position;
|
|
Actions.AddRange(actions);
|
|
}
|
|
|
|
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame? lastFrame = null)
|
|
{
|
|
Position = currentFrame.Position;
|
|
if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
|
|
if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton);
|
|
}
|
|
|
|
public LegacyReplayFrame ToLegacy(IBeatmap beatmap)
|
|
{
|
|
ReplayButtonState state = ReplayButtonState.None;
|
|
|
|
if (Actions.Contains(OsuAction.LeftButton))
|
|
state |= ReplayButtonState.Left1;
|
|
if (Actions.Contains(OsuAction.RightButton))
|
|
state |= ReplayButtonState.Right1;
|
|
|
|
return new LegacyReplayFrame(Time, Position.X, Position.Y, state);
|
|
}
|
|
}
|
|
}
|