mirror of
https://github.com/ppy/osu
synced 2024-12-26 08:53:10 +00:00
39 lines
1.7 KiB
C#
39 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Transforms;
|
|
|
|
namespace osu.Game.Graphics
|
|
{
|
|
/// <summary>
|
|
/// A type of drawable that has an accent colour.
|
|
/// The accent colour is used to colorize various objects inside a drawable
|
|
/// without colorizing the drawable itself.
|
|
/// </summary>
|
|
public interface IHasAccentColour : IDrawable
|
|
{
|
|
Color4 AccentColour { get; set; }
|
|
}
|
|
|
|
public static class AccentedColourExtensions
|
|
{
|
|
/// <summary>
|
|
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
|
|
/// </summary>
|
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
|
public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
|
|
where T : class, IHasAccentColour
|
|
=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
|
|
|
|
/// <summary>
|
|
/// Smoothly adjusts <see cref="IHasAccentColour.AccentColour"/> over time.
|
|
/// </summary>
|
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
|
public static TransformSequence<T> FadeAccent<T>(this TransformSequence<T> t, Color4 newColour, double duration = 0, Easing easing = Easing.None)
|
|
where T : Drawable, IHasAccentColour
|
|
=> t.Append(o => o.FadeAccent(newColour, duration, easing));
|
|
}
|
|
}
|