mirror of https://github.com/ppy/osu
26 lines
834 B
GLSL
26 lines
834 B
GLSL
layout(location = 0) in highp vec2 m_Position;
|
|
layout(location = 1) in lowp vec4 m_Colour;
|
|
layout(location = 2) in highp vec2 m_TexCoord;
|
|
layout(location = 3) in highp vec4 m_TexRect;
|
|
layout(location = 4) in mediump vec2 m_BlendRange;
|
|
|
|
layout(location = 0) out highp vec2 v_MaskingPosition;
|
|
layout(location = 1) out lowp vec4 v_Colour;
|
|
layout(location = 2) out highp vec2 v_TexCoord;
|
|
layout(location = 3) out highp vec4 v_TexRect;
|
|
layout(location = 4) out mediump vec2 v_BlendRange;
|
|
|
|
void main(void)
|
|
{
|
|
// Transform from screen space to masking space.
|
|
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
|
|
v_MaskingPosition = maskingPos.xy / maskingPos.z;
|
|
|
|
v_Colour = m_Colour;
|
|
v_TexCoord = m_TexCoord;
|
|
v_TexRect = m_TexRect;
|
|
v_BlendRange = m_BlendRange;
|
|
|
|
gl_Position = g_ProjMatrix * vec4(m_Position, 1.0, 1.0);
|
|
}
|