osu/osu.Game.Rulesets.Mania/Difficulty
Samuel Cattini-Schultz 85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
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Skills Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
ManiaDifficultyAttributes.cs Add support for dual stages (keycoop) and score multiplier 2020-10-14 17:53:28 +09:00
ManiaDifficultyCalculator.cs Add a list of mods to Skill class 2021-02-20 20:37:44 +11:00
ManiaPerformanceCalculator.cs