mirror of https://github.com/ppy/osu
237 lines
7.3 KiB
C#
237 lines
7.3 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Threading;
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using osu.Framework.Configuration;
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using osu.Framework.GameModes;
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using osu.Game.Configuration;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Game.Overlays;
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using osu.Framework;
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using osu.Framework.Input;
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using osu.Game.Input;
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using OpenTK.Input;
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using osu.Framework.Logging;
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using osu.Game.Graphics.UserInterface.Volume;
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using osu.Game.Database;
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using osu.Framework.Allocation;
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using osu.Game.Modes;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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namespace osu.Game
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{
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public class OsuGame : OsuGameBase
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{
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public Toolbar Toolbar;
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private ChatConsole chat;
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private MusicController musicController;
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private MainMenu mainMenu => modeStack?.ChildGameMode as MainMenu;
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private Intro intro => modeStack as Intro;
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private OsuGameMode modeStack;
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private VolumeControl volume;
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public Bindable<PlayMode> PlayMode;
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string[] args;
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public OptionsOverlay Options;
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public OsuGame(string[] args = null)
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{
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this.args = args;
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}
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public override void SetHost(BasicGameHost host)
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{
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base.SetHost(host);
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host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
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}
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public void ToggleOptions() => Options.ToggleVisibility();
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[BackgroundDependencyLoader]
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private void load()
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{
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if (!Host.IsPrimaryInstance)
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{
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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Environment.Exit(0);
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}
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if (args?.Length > 0)
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Schedule(delegate { Dependencies.Get<BeatmapDatabase>().Import(args); });
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Dependencies.Cache(this);
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//attach our bindables to the audio subsystem.
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Audio.Volume.Weld(Config.GetBindable<double>(OsuConfig.VolumeUniversal));
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Audio.VolumeSample.Weld(Config.GetBindable<double>(OsuConfig.VolumeEffect));
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Audio.VolumeTrack.Weld(Config.GetBindable<double>(OsuConfig.VolumeMusic));
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PlayMode = Config.GetBindable<PlayMode>(OsuConfig.PlayMode);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(new Drawable[] {
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new VolumeControlReceptor
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{
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RelativeSizeAxes = Axes.Both,
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ActionRequested = delegate(InputState state) { volume.Adjust(state); }
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},
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mainContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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volume = new VolumeControl
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{
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VolumeGlobal = Audio.Volume,
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VolumeSample = Audio.VolumeSample,
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VolumeTrack = Audio.VolumeTrack
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},
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overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
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new GlobalHotkeys //exists because UserInputManager is at a level below us.
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{
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Handler = globalHotkeyPressed
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}
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});
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(modeStack = new Intro()).Preload(this, d =>
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{
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mainContent.Add(d);
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modeStack.ModePushed += modeAdded;
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modeStack.Exited += modeRemoved;
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modeStack.DisplayAsRoot();
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});
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//overlay elements
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(chat = new ChatConsole(API) { Depth = 0 }).Preload(this, overlayContent.Add);
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(Options = new OptionsOverlay { Depth = 1 }).Preload(this, overlayContent.Add);
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(musicController = new MusicController() { Depth = 3 }).Preload(this, overlayContent.Add);
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(Toolbar = new Toolbar
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{
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Depth = 2,
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OnHome = delegate { mainMenu?.MakeCurrent(); },
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OnSettings = Options.ToggleVisibility,
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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OnMusicController = musicController.ToggleVisibility
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}).Preload(this, t =>
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{
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PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
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PlayMode.TriggerChange();
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overlayContent.Add(Toolbar);
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});
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Cursor.Alpha = 0;
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}
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private bool globalHotkeyPressed(InputState state, KeyDownEventArgs args)
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{
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switch (args.Key)
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{
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case Key.F8:
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chat.ToggleVisibility();
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return true;
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}
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if (state.Keyboard.ControlPressed)
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{
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switch (args.Key)
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{
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case Key.O:
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Options.ToggleVisibility();
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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}
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public Action<GameMode> ModeChanged;
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private Container mainContent;
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private Container overlayContent;
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private void modeChanged(GameMode newMode)
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{
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// - Ability to change window size
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// - Ability to adjust music playback
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// - Frame limiter changes
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//central game mode change logic.
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if ((newMode as OsuGameMode)?.ShowOverlays != true)
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{
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Toolbar.State = Visibility.Hidden;
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musicController.State = Visibility.Hidden;
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chat.State = Visibility.Hidden;
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}
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else
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{
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Toolbar.State = Visibility.Visible;
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}
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Cursor.FadeIn(100);
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ModeChanged?.Invoke(newMode);
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if (newMode == null)
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Host.Exit();
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}
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protected override bool OnExiting()
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{
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if (!intro.DidLoadMenu || intro.ChildGameMode != null)
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{
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Scheduler.Add(delegate
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{
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intro.MakeCurrent();
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});
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return true;
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}
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return base.OnExiting();
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}
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private void modeAdded(GameMode newMode)
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{
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newMode.ModePushed += modeAdded;
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newMode.Exited += modeRemoved;
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modeChanged(newMode);
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}
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private void modeRemoved(GameMode newMode)
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{
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modeChanged(newMode);
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}
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if (!base.Invalidate(invalidation, source, shallPropagate)) return false;
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if (Parent != null)
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{
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Config.Set(OsuConfig.Width, DrawSize.X);
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Config.Set(OsuConfig.Height, DrawSize.Y);
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}
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return true;
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}
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}
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}
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