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IApplicableFailOverride.cs
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Add reference to xmldoc
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2019-09-19 02:03:30 +09:00 |
IApplicableMod.cs
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…
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IApplicableToBeatmap.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
IApplicableToBeatmapConverter.cs
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IApplicableToClock.cs
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IApplicableToDifficulty.cs
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…
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IApplicableToDrawableHitObject.cs
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IApplicableToDrawableRuleset.cs
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IApplicableToHUD.cs
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Implement IApplicableToHUD
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2019-06-29 04:23:59 +03:00 |
IApplicableToHitObject.cs
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IApplicableToScoreProcessor.cs
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Improve xmldoc slightly
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2019-05-02 14:03:58 +09:00 |
IMod.cs
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Fix mod equality checks not working as intended
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2019-05-03 10:09:47 +09:00 |
IReadFromConfig.cs
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IUpdatableByPlayfield.cs
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Mod.cs
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Fix mod equality checks not working as intended
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2019-05-03 10:09:47 +09:00 |
ModAutoplay.cs
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Bring other mods up-to-date
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2019-09-19 01:45:42 +09:00 |
ModBlockFail.cs
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Newline required when xmldocs are involved
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2019-09-19 18:00:11 +09:00 |
ModCinema.cs
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ModDaycore.cs
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ModDoubleTime.cs
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ModEasy.cs
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ModFlashlight.cs
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Dispose instead
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2019-08-07 17:33:30 +09:00 |
ModHalfTime.cs
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ModHardRock.cs
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ModHidden.cs
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Apply more cases/fix some existing ones
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2019-05-07 13:23:09 +09:00 |
ModNightcore.cs
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ModNoFail.cs
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Move blocking fail logic into a base class
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2019-07-02 01:47:39 +03:00 |
ModNoMod.cs
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ModPerfect.cs
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Prevent non-combo affecting judgements from triggering sudden death
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2019-06-21 14:29:16 +09:00 |
ModRelax.cs
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Move blocking fail logic into a base class
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2019-07-02 01:47:39 +03:00 |
ModSuddenDeath.cs
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Merge remote-tracking branch 'upstream/master' into auto-restart-mod-perfect
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2019-09-19 01:36:29 +09:00 |
ModTimeAdjust.cs
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ModTimeRamp.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
ModType.cs
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Move TouchDevice mod to new "system" category
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2019-07-23 13:14:28 +09:00 |
ModWindDown.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
ModWindUp.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
MultiMod.cs
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