mirror of https://github.com/ppy/osu
181 lines
5.9 KiB
C#
181 lines
5.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osuTK;
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namespace osu.Game.Overlays.Notifications
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{
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public partial class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
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{
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/// <summary>
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/// All notifications currently being displayed in this section.
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/// </summary>
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public IEnumerable<Notification> Notifications => notifications;
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private OsuSpriteText countDrawable = null!;
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private FlowContainer<Notification> notifications = null!;
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public int DisplayedCount => notifications.Count(n => !n.WasClosed);
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public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
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public void Add(Notification notification, float position)
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{
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notifications.Insert((int)position, notification);
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}
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/// <summary>
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/// Enumerable of notification types accepted in this section.
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/// If <see langword="null"/>, the section accepts any and all notifications.
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/// </summary>
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public IEnumerable<Type>? AcceptedNotificationTypes { get; }
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private readonly LocalisableString titleText;
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public NotificationSection(LocalisableString title, IEnumerable<Type>? acceptedNotificationTypes = null)
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{
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AcceptedNotificationTypes = acceptedNotificationTypes?.ToArray();
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titleText = title;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Direction = FillDirection.Vertical;
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Padding = new MarginPadding
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{
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Top = 10,
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Bottom = 5,
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Right = 20,
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Left = 20,
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};
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AddRangeInternal(new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new ClearAllButton
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{
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Text = NotificationsStrings.ClearAll.ToUpper(),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Action = clearAll
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding
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{
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Bottom = 5
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},
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Spacing = new Vector2(5, 0),
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = titleText.ToUpper(),
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Font = OsuFont.GetFont(weight: FontWeight.Bold)
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},
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countDrawable = new OsuSpriteText
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{
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Text = "3",
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Colour = colours.Yellow,
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Font = OsuFont.GetFont(weight: FontWeight.Bold)
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},
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}
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},
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},
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},
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notifications = new AlwaysUpdateFillFlowContainer<Notification>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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LayoutDuration = 150,
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LayoutEasing = Easing.OutQuart,
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}
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});
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}
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private void clearAll() => notifications.Children.ForEach(c =>
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{
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if (c is not ProgressNotification p || !p.Ongoing)
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c.Close(true);
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});
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protected override void Update()
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{
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base.Update();
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countDrawable.Text = getVisibleCount().ToString();
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}
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private int getVisibleCount()
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{
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int count = 0;
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foreach (var c in notifications)
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{
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if (c.Alpha > 0.99f)
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count++;
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}
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return count;
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}
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private partial class ClearAllButton : OsuClickableContainer
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{
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private readonly OsuSpriteText text;
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public ClearAllButton()
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{
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AutoSizeAxes = Axes.Both;
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Children = new[]
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{
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text = new OsuSpriteText()
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};
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}
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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}
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public void MarkAllRead()
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{
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notifications.Children.ForEach(n => n.Read = true);
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}
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}
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public partial class AlwaysUpdateFillFlowContainer<T> : FillFlowContainer<T>
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where T : Drawable
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{
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// this is required to ensure correct layout and scheduling on children.
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// the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
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protected override bool RequiresChildrenUpdate => true;
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}
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}
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