mirror of https://github.com/ppy/osu
50 lines
2.0 KiB
C#
50 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay;
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namespace osu.Game.Overlays.Mods
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{
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public partial class SelectAllModsButton : ShearedButton
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{
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private readonly Bindable<IReadOnlyList<Mod>> selectedMods = new Bindable<IReadOnlyList<Mod>>();
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private readonly Bindable<Dictionary<ModType, IReadOnlyList<ModState>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<ModState>>>();
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private readonly Bindable<string> searchTerm = new Bindable<string>();
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public SelectAllModsButton(FreeModSelectOverlay modSelectOverlay)
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: base(ModSelectOverlay.BUTTON_WIDTH)
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{
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Text = CommonStrings.SelectAll;
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Action = modSelectOverlay.SelectAll;
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selectedMods.BindTo(modSelectOverlay.SelectedMods);
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availableMods.BindTo(modSelectOverlay.AvailableMods);
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searchTerm.BindTo(modSelectOverlay.SearchTextBox.Current);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedMods.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState));
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availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState));
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searchTerm.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledState));
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updateEnabledState();
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}
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private void updateEnabledState()
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{
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Enabled.Value = availableMods.Value
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.Where(pair => pair.Key != ModType.System)
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.SelectMany(pair => pair.Value)
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.Any(modState => !modState.Active.Value && modState.Visible);
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}
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}
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}
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