mirror of https://github.com/ppy/osu
101 lines
2.8 KiB
C#
101 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Overlays.Mods
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{
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public partial class ModPanel : ModSelectPanel, IFilterable
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{
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public Mod Mod => modState.Mod;
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public override BindableBool Active => modState.Active;
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protected override float IdleSwitchWidth => 54;
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protected override float ExpandedSwitchWidth => 70;
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private readonly ModState modState;
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public ModPanel(ModState modState)
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{
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this.modState = modState;
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Title = Mod.Name;
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Description = Mod.Description;
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SwitchContainer.Child = new ModSwitchSmall(Mod)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Active = { BindTarget = Active },
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
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};
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}
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public ModPanel(Mod mod)
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: this(new ModState(mod))
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.ForModType(Mod.Type);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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modState.ValidForSelection.BindValueChanged(_ => updateFilterState());
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modState.MatchingTextFilter.BindValueChanged(_ => updateFilterState(), true);
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}
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protected override void Select()
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{
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modState.PendingConfiguration = Mod.RequiresConfiguration;
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Active.Value = true;
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}
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protected override void Deselect()
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{
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modState.PendingConfiguration = false;
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Active.Value = false;
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}
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#region Filtering support
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/// <seealso cref="ModState.Visible"/>
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public bool Visible => modState.Visible;
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public override IEnumerable<LocalisableString> FilterTerms => new[]
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{
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Mod.Name,
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Mod.Acronym,
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Mod.Description
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};
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public override bool MatchingFilter
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{
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get => modState.MatchingTextFilter.Value;
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set => modState.MatchingTextFilter.Value = value;
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}
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private void updateFilterState()
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{
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this.FadeTo(Visible ? 1 : 0);
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}
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#endregion
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}
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}
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