mirror of https://github.com/ppy/osu
164 lines
5.4 KiB
C#
164 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Localisation;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Notifications;
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using osu.Game.Tests;
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using osu.Game.Users;
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namespace osu.Game.Online.API
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{
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public partial class DummyAPIAccess : Component, IAPIProvider
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{
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public const int DUMMY_USER_ID = 1001;
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public Bindable<APIUser> LocalUser { get; } = new Bindable<APIUser>(new APIUser
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{
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Username = @"Local user",
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Id = DUMMY_USER_ID,
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});
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public BindableList<APIUser> Friends { get; } = new BindableList<APIUser>();
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public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
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public Language Language => Language.en;
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public string AccessToken => "token";
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/// <seealso cref="APIAccess.IsLoggedIn"/>
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public bool IsLoggedIn => State.Value > APIState.Offline;
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public string ProvidedUsername => LocalUser.Value.Username;
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public string APIEndpointUrl => "http://localhost";
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public string WebsiteRootUrl => "http://localhost";
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public int APIVersion => int.Parse(DateTime.Now.ToString("yyyyMMdd"));
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public Exception? LastLoginError { get; private set; }
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/// <summary>
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/// Provide handling logic for an arbitrary API request.
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/// Should return true is a request was handled. If null or false return, the request will be failed with a <see cref="NotSupportedException"/>.
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/// </summary>
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public Func<APIRequest, bool>? HandleRequest;
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private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
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private bool shouldFailNextLogin;
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private bool stayConnectingNextLogin;
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/// <summary>
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/// The current connectivity state of the API.
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/// </summary>
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public IBindable<APIState> State => state;
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public DummyAPIAccess()
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{
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LocalUser.BindValueChanged(u =>
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{
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u.OldValue?.Activity.UnbindFrom(Activity);
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u.NewValue.Activity.BindTo(Activity);
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}, true);
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}
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public virtual void Queue(APIRequest request)
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{
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Schedule(() =>
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{
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if (HandleRequest?.Invoke(request) != true)
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{
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request.Fail(new InvalidOperationException($@"{nameof(DummyAPIAccess)} cannot process this request."));
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}
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});
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}
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public void Perform(APIRequest request) => HandleRequest?.Invoke(request);
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public Task PerformAsync(APIRequest request)
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{
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HandleRequest?.Invoke(request);
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return Task.CompletedTask;
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}
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public void Login(string username, string password)
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{
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state.Value = APIState.Connecting;
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if (stayConnectingNextLogin)
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{
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stayConnectingNextLogin = false;
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return;
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}
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if (shouldFailNextLogin)
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{
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LastLoginError = new APIException("Not powerful enough to login.", new ArgumentException(nameof(shouldFailNextLogin)));
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state.Value = APIState.Offline;
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shouldFailNextLogin = false;
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return;
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}
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LastLoginError = null;
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LocalUser.Value = new APIUser
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{
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Username = username,
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Id = DUMMY_USER_ID,
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};
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state.Value = APIState.Online;
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}
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public void Logout()
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{
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state.Value = APIState.Offline;
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// must happen after `state.Value` is changed such that subscribers to that bindable's value changes see the correct user.
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// compare: `APIAccess.Logout()`.
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LocalUser.Value = new GuestUser();
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}
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public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
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public NotificationsClientConnector GetNotificationsConnector() => new PollingNotificationsClientConnector(this);
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public RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password)
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{
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Thread.Sleep(200);
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return null;
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}
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public void SetState(APIState newState) => state.Value = newState;
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IBindable<APIUser> IAPIProvider.LocalUser => LocalUser;
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IBindableList<APIUser> IAPIProvider.Friends => Friends;
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IBindable<UserActivity> IAPIProvider.Activity => Activity;
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/// <summary>
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/// During the next simulated login, the process will fail immediately.
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/// </summary>
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public void FailNextLogin() => shouldFailNextLogin = true;
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/// <summary>
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/// During the next simulated login, the process will pause indefinitely at "connecting".
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/// </summary>
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public void PauseOnConnectingNextLogin() => stayConnectingNextLogin = true;
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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// Ensure (as much as we can) that any pending tasks are run.
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Scheduler.Update();
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}
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}
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}
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