.. |
Checks
|
Move `IBeatmap` arg into context
|
2021-05-13 11:24:22 +02:00 |
TestSceneHitCirclePlacementBlueprint.cs
|
Move all ruleset editor tests to their own namespace
|
2020-09-25 18:51:26 +09:00 |
TestSceneHitCircleSelectionBlueprint.cs
|
Move all ruleset editor tests to their own namespace
|
2020-09-25 18:51:26 +09:00 |
TestSceneObjectBeatSnap.cs
|
Rename file to match test name
|
2020-11-26 19:46:54 +09:00 |
TestSceneObjectObjectSnap.cs
|
Fix failing test scene (was previously not snapped properly)
|
2020-11-26 19:33:51 +09:00 |
TestSceneOsuDistanceSnapGrid.cs
|
Make all objects in selection candidates for spatial snapping
|
2020-11-24 17:35:54 +09:00 |
TestSceneOsuEditor.cs
|
…
|
|
TestSceneOsuEditorSelectInvalidPath.cs
|
Add test case
|
2021-04-13 11:35:12 +02:00 |
TestScenePathControlPointVisualiser.cs
|
Test for path type transfer
|
2021-04-09 11:03:38 +02:00 |
TestSceneSliderControlPointPiece.cs
|
Add regression test for type changes
|
2021-04-07 17:18:55 +02:00 |
TestSceneSliderLengthValidity.cs
|
Fix test going offscreen in headless execution
|
2021-04-16 18:54:33 +09:00 |
TestSceneSliderPlacementBlueprint.cs
|
Disallow zero-length slider blueprint placements
|
2021-04-16 14:38:30 +09:00 |
TestSceneSliderSelectionBlueprint.cs
|
Move all ruleset editor tests to their own namespace
|
2020-09-25 18:51:26 +09:00 |
TestSceneSpinnerPlacementBlueprint.cs
|
Move all ruleset editor tests to their own namespace
|
2020-09-25 18:51:26 +09:00 |
TestSceneSpinnerSelectionBlueprint.cs
|
Move all ruleset editor tests to their own namespace
|
2020-09-25 18:51:26 +09:00 |
TestSliderScaling.cs
|
Add failing test case due to div by zero
|
2021-04-16 16:55:17 +09:00 |