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https://github.com/ppy/osu
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34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Models;
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namespace osu.Game.Beatmaps
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{
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public static class BeatmapSetInfoExtensions
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{
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/// <summary>
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/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
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/// The path returned is relative to the user file storage.
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/// The lookup is case insensitive.
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/// </summary>
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/// <param name="model">The model to operate on.</param>
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/// <param name="filename">The name of the file to get the storage path of.</param>
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public static string? GetPathForFile(this IHasRealmFiles model, string filename) => model.GetFile(filename)?.File.GetStoragePath();
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/// <summary>
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/// Returns the file usage for the file in this beatmapset with the given filename, if any exists, otherwise null.
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/// The path returned is relative to the user file storage.
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/// The lookup is case insensitive.
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/// </summary>
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/// <param name="model">The model to operate on.</param>
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/// <param name="filename">The name of the file to get the storage path of.</param>
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public static RealmNamedFileUsage? GetFile(this IHasRealmFiles model, string filename) =>
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model.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase));
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}
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}
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