mirror of https://github.com/ppy/osu
386 lines
14 KiB
C#
386 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Storyboards;
|
|
|
|
namespace osu.Game.Beatmaps
|
|
{
|
|
[ExcludeFromDynamicCompile]
|
|
public abstract class WorkingBeatmap : IWorkingBeatmap
|
|
{
|
|
public readonly BeatmapInfo BeatmapInfo;
|
|
|
|
public readonly BeatmapSetInfo BeatmapSetInfo;
|
|
|
|
public readonly BeatmapMetadata Metadata;
|
|
|
|
protected AudioManager AudioManager { get; }
|
|
|
|
protected WorkingBeatmap(BeatmapInfo beatmapInfo, AudioManager audioManager)
|
|
{
|
|
AudioManager = audioManager;
|
|
BeatmapInfo = beatmapInfo;
|
|
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
|
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
|
|
|
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
|
|
waveform = new RecyclableLazy<Waveform>(GetWaveform);
|
|
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
|
|
skin = new RecyclableLazy<ISkin>(GetSkin);
|
|
}
|
|
|
|
protected virtual Track GetVirtualTrack(double emptyLength = 0)
|
|
{
|
|
const double excess_length = 1000;
|
|
|
|
var lastObject = Beatmap?.HitObjects.LastOrDefault();
|
|
|
|
double length;
|
|
|
|
switch (lastObject)
|
|
{
|
|
case null:
|
|
length = emptyLength;
|
|
break;
|
|
|
|
case IHasDuration endTime:
|
|
length = endTime.EndTime + excess_length;
|
|
break;
|
|
|
|
default:
|
|
length = lastObject.StartTime + excess_length;
|
|
break;
|
|
}
|
|
|
|
return AudioManager.Tracks.GetVirtual(length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
|
|
/// </summary>
|
|
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
|
|
/// <param name="ruleset">The <see cref="Ruleset"/> for which <paramref name="beatmap"/> should be converted.</param>
|
|
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
|
|
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
|
|
|
|
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
|
|
{
|
|
using (var cancellationSource = createCancellationTokenSource(timeout))
|
|
{
|
|
mods ??= Array.Empty<Mod>();
|
|
|
|
var rulesetInstance = ruleset.CreateInstance();
|
|
|
|
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
|
|
|
|
// Check if the beatmap can be converted
|
|
if (Beatmap.HitObjects.Count > 0 && !converter.CanConvert())
|
|
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmaps.Beatmap)} can not be converted for the ruleset (ruleset: {ruleset.InstantiationInfo}, converter: {converter}).");
|
|
|
|
// Apply conversion mods
|
|
foreach (var mod in mods.OfType<IApplicableToBeatmapConverter>())
|
|
{
|
|
if (cancellationSource.IsCancellationRequested)
|
|
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
|
|
|
mod.ApplyToBeatmapConverter(converter);
|
|
}
|
|
|
|
// Convert
|
|
IBeatmap converted = converter.Convert(cancellationSource.Token);
|
|
|
|
// Apply conversion mods to the result
|
|
foreach (var mod in mods.OfType<IApplicableAfterBeatmapConversion>())
|
|
{
|
|
if (cancellationSource.IsCancellationRequested)
|
|
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
|
|
|
mod.ApplyToBeatmap(converted);
|
|
}
|
|
|
|
// Apply difficulty mods
|
|
if (mods.Any(m => m is IApplicableToDifficulty))
|
|
{
|
|
converted.BeatmapInfo = converted.BeatmapInfo.Clone();
|
|
converted.BeatmapInfo.BaseDifficulty = converted.BeatmapInfo.BaseDifficulty.Clone();
|
|
|
|
foreach (var mod in mods.OfType<IApplicableToDifficulty>())
|
|
{
|
|
if (cancellationSource.IsCancellationRequested)
|
|
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
|
|
|
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
|
|
}
|
|
}
|
|
|
|
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
|
|
|
|
processor?.PreProcess();
|
|
|
|
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
|
|
try
|
|
{
|
|
foreach (var obj in converted.HitObjects)
|
|
{
|
|
if (cancellationSource.IsCancellationRequested)
|
|
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
|
|
|
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty, cancellationSource.Token);
|
|
}
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
|
}
|
|
|
|
foreach (var mod in mods.OfType<IApplicableToHitObject>())
|
|
{
|
|
foreach (var obj in converted.HitObjects)
|
|
{
|
|
if (cancellationSource.IsCancellationRequested)
|
|
throw new BeatmapLoadTimeoutException(BeatmapInfo);
|
|
|
|
mod.ApplyToHitObject(obj);
|
|
}
|
|
}
|
|
|
|
processor?.PostProcess();
|
|
|
|
foreach (var mod in mods.OfType<IApplicableToBeatmap>())
|
|
{
|
|
cancellationSource.Token.ThrowIfCancellationRequested();
|
|
mod.ApplyToBeatmap(converted);
|
|
}
|
|
|
|
return converted;
|
|
}
|
|
}
|
|
|
|
private CancellationTokenSource loadCancellation = new CancellationTokenSource();
|
|
|
|
/// <summary>
|
|
/// Beings loading the contents of this <see cref="WorkingBeatmap"/> asynchronously.
|
|
/// </summary>
|
|
public void BeginAsyncLoad()
|
|
{
|
|
loadBeatmapAsync();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cancels the asynchronous loading of the contents of this <see cref="WorkingBeatmap"/>.
|
|
/// </summary>
|
|
public void CancelAsyncLoad()
|
|
{
|
|
loadCancellation?.Cancel();
|
|
loadCancellation = new CancellationTokenSource();
|
|
|
|
if (beatmapLoadTask?.IsCompleted != true)
|
|
beatmapLoadTask = null;
|
|
}
|
|
|
|
private CancellationTokenSource createCancellationTokenSource(TimeSpan? timeout)
|
|
{
|
|
if (Debugger.IsAttached)
|
|
// ignore timeout when debugger is attached (may be breakpointing / debugging).
|
|
return new CancellationTokenSource();
|
|
|
|
return new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10));
|
|
}
|
|
|
|
private Task<IBeatmap> loadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() =>
|
|
{
|
|
// Todo: Handle cancellation during beatmap parsing
|
|
var b = GetBeatmap() ?? new Beatmap();
|
|
|
|
// The original beatmap version needs to be preserved as the database doesn't contain it
|
|
BeatmapInfo.BeatmapVersion = b.BeatmapInfo.BeatmapVersion;
|
|
|
|
// Use the database-backed info for more up-to-date values (beatmap id, ranked status, etc)
|
|
b.BeatmapInfo = BeatmapInfo;
|
|
|
|
return b;
|
|
}, loadCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
|
|
|
|
public override string ToString() => BeatmapInfo.ToString();
|
|
|
|
public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
|
|
|
|
public IBeatmap Beatmap
|
|
{
|
|
get
|
|
{
|
|
try
|
|
{
|
|
return loadBeatmapAsync().Result;
|
|
}
|
|
catch (AggregateException ae)
|
|
{
|
|
// This is the exception that is generally expected here, which occurs via natural cancellation of the asynchronous load
|
|
if (ae.InnerExceptions.FirstOrDefault() is TaskCanceledException)
|
|
return null;
|
|
|
|
Logger.Error(ae, "Beatmap failed to load");
|
|
return null;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e, "Beatmap failed to load");
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
|
|
protected abstract IBeatmap GetBeatmap();
|
|
private Task<IBeatmap> beatmapLoadTask;
|
|
|
|
public bool BackgroundLoaded => background.IsResultAvailable;
|
|
public Texture Background => background.Value;
|
|
protected virtual bool BackgroundStillValid(Texture b) => b == null || b.Available;
|
|
protected abstract Texture GetBackground();
|
|
private readonly RecyclableLazy<Texture> background;
|
|
|
|
private Track loadedTrack;
|
|
|
|
[NotNull]
|
|
public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
|
|
|
|
/// <summary>
|
|
/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
|
|
/// </summary>
|
|
public void PrepareTrackForPreviewLooping()
|
|
{
|
|
Track.Looping = true;
|
|
Track.RestartPoint = Metadata.PreviewTime;
|
|
|
|
if (Track.RestartPoint == -1)
|
|
{
|
|
if (!Track.IsLoaded)
|
|
{
|
|
// force length to be populated (https://github.com/ppy/osu-framework/issues/4202)
|
|
Track.Seek(Track.CurrentTime);
|
|
}
|
|
|
|
Track.RestartPoint = 0.4f * Track.Length;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
|
|
/// across difficulties in the same beatmap set.
|
|
/// </summary>
|
|
/// <param name="track">The track to transfer.</param>
|
|
public void TransferTrack([NotNull] Track track) => loadedTrack = track ?? throw new ArgumentNullException(nameof(track));
|
|
|
|
/// <summary>
|
|
/// Whether this beatmap's track has been loaded via <see cref="LoadTrack"/>.
|
|
/// </summary>
|
|
public virtual bool TrackLoaded => loadedTrack != null;
|
|
|
|
/// <summary>
|
|
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
|
|
/// This generally happens via MusicController when changing the global beatmap.
|
|
/// </summary>
|
|
public Track Track
|
|
{
|
|
get
|
|
{
|
|
if (!TrackLoaded)
|
|
throw new InvalidOperationException($"Cannot access {nameof(Track)} without first calling {nameof(LoadTrack)}.");
|
|
|
|
return loadedTrack;
|
|
}
|
|
}
|
|
|
|
protected abstract Track GetBeatmapTrack();
|
|
|
|
public bool WaveformLoaded => waveform.IsResultAvailable;
|
|
public Waveform Waveform => waveform.Value;
|
|
protected virtual Waveform GetWaveform() => new Waveform(null);
|
|
private readonly RecyclableLazy<Waveform> waveform;
|
|
|
|
public bool StoryboardLoaded => storyboard.IsResultAvailable;
|
|
public Storyboard Storyboard => storyboard.Value;
|
|
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
|
private readonly RecyclableLazy<Storyboard> storyboard;
|
|
|
|
public bool SkinLoaded => skin.IsResultAvailable;
|
|
public ISkin Skin => skin.Value;
|
|
|
|
protected abstract ISkin GetSkin();
|
|
|
|
private readonly RecyclableLazy<ISkin> skin;
|
|
|
|
public abstract Stream GetStream(string storagePath);
|
|
|
|
public class RecyclableLazy<T>
|
|
{
|
|
private Lazy<T> lazy;
|
|
private readonly Func<T> valueFactory;
|
|
private readonly Func<T, bool> stillValidFunction;
|
|
|
|
private readonly object fetchLock = new object();
|
|
|
|
public RecyclableLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
|
{
|
|
this.valueFactory = valueFactory;
|
|
this.stillValidFunction = stillValidFunction;
|
|
|
|
recreate();
|
|
}
|
|
|
|
public void Recycle()
|
|
{
|
|
if (!IsResultAvailable) return;
|
|
|
|
(lazy.Value as IDisposable)?.Dispose();
|
|
recreate();
|
|
}
|
|
|
|
public bool IsResultAvailable => stillValid;
|
|
|
|
public T Value
|
|
{
|
|
get
|
|
{
|
|
lock (fetchLock)
|
|
{
|
|
if (!stillValid)
|
|
recreate();
|
|
return lazy.Value;
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool stillValid => lazy.IsValueCreated && (stillValidFunction?.Invoke(lazy.Value) ?? true);
|
|
|
|
private void recreate() => lazy = new Lazy<T>(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication);
|
|
}
|
|
|
|
private class BeatmapLoadTimeoutException : TimeoutException
|
|
{
|
|
public BeatmapLoadTimeoutException(BeatmapInfo beatmapInfo)
|
|
: base($"Timed out while loading beatmap ({beatmapInfo}).")
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|