osu/osu.Game.Tests/Gameplay
Dean Herbert 46d000b8ce Fix test regressions on windows due to Reset never being called
I'm not sure this is great. Without calling `Reset`, the correct initial
time may not be set (ever). In practice this doesn't happen anywhere in
the gameplay flow, but something worth noting.

This change is required now that `Reset` isn't called in the
constructor. It couldn't be called in the constructor because it would
cause the audio track to reset its position too early.

What an ordeal.
2022-08-24 11:50:20 +09:00
..
TestSceneDrainingHealthProcessor.cs Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
TestSceneDrawableHitObject.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHitObjectAccentColour.cs Apply IRenderer changes 2022-08-02 19:50:57 +09:00
TestSceneHitObjectContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneHitObjectSamples.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneMasterGameplayClockContainer.cs Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
TestSceneProxyContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TestSceneScoreProcessor.cs Include bonus/ignore judgements in statistics fill logic 2022-07-21 08:13:09 +03:00
TestSceneStoryboardSamples.cs Fix test regressions on windows due to Reset never being called 2022-08-24 11:50:20 +09:00